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Yongming828
Seasoned Observer
2 years ago

The Sims 5 Zodiac Traits

Make it Zodiac Traits and Acquired Traits. The followings specifically refer to Zodiac Traits.

Make it three groups of traits: Sun Traits, Moon Traits, Rising Traits. There are the same 48 traits in all of the groups. Make the season be 7 days and the moon phase cycle be 8 days, just like in The Sims 4. Make each Sun Trait advance once every 14 hours, each Moon Trait advance once every 4 hours, each Rising Trait advance once every 30 minutes in the time system. When a Sim is born, he or she could have three different, or two same and one different, or three same traits. If a Sim has three same traits, then this type of trait of him or her is strong, and so on. Astrologers can give Sims good blind dates or bad ones.

There are three sets of 48 types of actions for Sims. The first set is for Sims who have three different traits, and they have three types of actions from this set according to what traits they have. The actions in the first set are weak. The second set is for Sims who have two same and one different traits, and they have two types of actions from this and the first set according to what traits they have. The actions in the second set are average. The third set is for Sims who have three same traits, and they have only one type of action from this set according to what traits they have. The actions in the third set are strong.

01. Pisces-Aries Cusp Rebirth
02. Aries I. Child
03. Aries II. Star
04. Aries III. Pioneer
05. Aries-Taurus Cusp Power
06. Taurus I. Manifestation
07. Taurus II. Teacher
08. Taurus III. Natural
09. Taurus-Gemini Cusp Energy
10. Gemini I. Freedom
11. Gemini II. New Language
12. Gemini III. Seeker
13. Gemini-Cancer Cusp Magic
14. Cancer I. Empath
15. Cancer II. Unconventional
16. Cancer III. Persuader
17. Cancer-Leo Cusp Oscillation
18. Leo I. Authority
19. Leo II. Balanced Strength
20. Leo III. Leadership
21. Leo-Virgo Cusp Exposure
22. Virgo I. System Builders
23. Virgo II. Enigma
24. Virgo III. Literalist
25. Virgo-Libra Cusp Beauty
26. Libra I. Perfectionist
27. Libra II. Society
28. Libra III. Theater
29. Libra-Scorpio Cusp Drama & Criticism
30. Scorpio I. Intensity
31. Scorpio II. Depth
32. Scorpio III. Charm
33. Scorpio-Sagittarius Cusp Revolution
34. Sagittarius I. Independence
35. Sagittarius II. Originator
36. Sagittarius III. Titan
37. Sagittarius-Capricorn Cusp Prophecy
38. Capricorn I. Ruler
39. Capricorn II. Determination
40. Capricorn III. Dominance
41. Capricorn-Aquarius Cusp Mystery Imagination
42. Aquarius I. Genius
43. Aquarius II. Youth & Ease
44. Aquarius III. Acceptance
45. Aquarius-Pisces Cusp Sensitivity
46. Pisces I. Spirit
47. Pisces II. Loner
48. Pisces III. Dancers & Dreamers

It's simple for playing with only 12 traits of Sun Signs (12 months of Earth's orbit), while it's complicated for playing with 366 traits of Sun Signs (366 days of Earth's orbit), Moon Signs (366 periods of Moon's orbit), Mercury Signs (366 periods of Mercury's orbit), Venus Signs (366 periods of Venus's orbit), Mars Signs, Jupiter Signs, Saturn Signs, and Rising Signs. Let's play with only 48 traits of only Sun Signs (48 weeks of Earth's orbit), Moon Signs (48 periods of Moon's orbit), and Rising Signs. For The 48 Periods, please refer to Personology (by Gary Goldschneider).

Alchemists can change objects into coins or into trash. A small-sized bronze coin is for 1 simoleon, silver coin for 5 simoleons, gold coin for 10 simoleons; a medium-sized bronze coin is for 50 simoleons, silver coin for 100 simoleons, gold coin for 500 simoleons; a large-sized bronze coin is for 1,000 simoleons, silver coin for 5,000 simoleons, gold coin for 10,000 simoleons. Sims can pick up coins from the ground and deposit them in a bank, a piggy bank, and a strong box. When Sims are going to use simoleons in African, European, Asian cities, they must change them into African, European, Asian dollars. The exchange rate fluctuates every day.

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