Forum Discussion
5 years ago
I don't know if this is even possible, but I would love to see custom difficulty levels so people could choose how challenging they want the game to be without resorting to mods. It'd be nice to have sliders or settings that let you decide whether you want sims to earn a lot of money or a little money at work, how difficult career advancement is, how difficult it is to earn new skills, bill amounts, etc.
I'm a generational player, but I like it to be difficult for my sims, especially in the beginning, and it would be nice if the game would allow for that (while still having an easier option for those who don't like to play that way) so I didn't have to find mods and worry about whether or not they're going to break my game, especially after a new patch.
I'd also like to see a lot more careers. There are two ways I could see this working. One would be to build some sort of a custom career tool within the Sims interface so you can type out the descriptions and choose skill requirements for each level (degree requirements and possibly age requirements should be options as well) and then you can add chance cards and add your own careers right into the game. You should also be able to modify existing careers if there's something you don't like about them.
Another option would be to maybe create a new type of pack called a Career Pack or something and have these packs focus on new careers with active options for those who want them, new career and skill objects, and new skills. People could customize their game with the jobs they wanted and ignore the ones they didn't, just like they can with Stuff Packs now. Each pack could revolve around a theme, like healthcare careers, adventurous careers, food careers, etc.
Again, I know nothing about the technical aspects of creating a game like The Sims, so I don't know how difficult any of this would be to make, but it would be very cool to see.
I'm a generational player, but I like it to be difficult for my sims, especially in the beginning, and it would be nice if the game would allow for that (while still having an easier option for those who don't like to play that way) so I didn't have to find mods and worry about whether or not they're going to break my game, especially after a new patch.
I'd also like to see a lot more careers. There are two ways I could see this working. One would be to build some sort of a custom career tool within the Sims interface so you can type out the descriptions and choose skill requirements for each level (degree requirements and possibly age requirements should be options as well) and then you can add chance cards and add your own careers right into the game. You should also be able to modify existing careers if there's something you don't like about them.
Another option would be to maybe create a new type of pack called a Career Pack or something and have these packs focus on new careers with active options for those who want them, new career and skill objects, and new skills. People could customize their game with the jobs they wanted and ignore the ones they didn't, just like they can with Stuff Packs now. Each pack could revolve around a theme, like healthcare careers, adventurous careers, food careers, etc.
Again, I know nothing about the technical aspects of creating a game like The Sims, so I don't know how difficult any of this would be to make, but it would be very cool to see.