Forum Discussion
5 years ago
There are a million UI, technical, CAS, and BB things on my wishlist, but instead of getting technical about what could make it possible, I think I’ll just layman’s terms it in what I want it to be able to do.
I my ideal Sims game, it would be open world, and you wouldn’t be locked to playing a single household at a time (nor would you be forced to play EVERYONE in a household if you just wanted to focus on one or two members).
And I would want it to be POSSIBLE (not mandatory or even the default! I’m a big fan of toggles and sliders for things like difficulty and free will) for you to make a bunch of complicated sims with unique personalities and individualized automation, put them in a setting, press play...
And for the game to play itself.
All previous games if you do this generally one of two things happens:
1. Nothing. They take care of themselves okay but not great and beyond that do nothing interesting. At worst maybe in a system with turn-ons/turn-offs they might flirt with someone outside their relationship. At best maybe they’re autonomously going to work eventually gets them a promotion. But overall? Nothing happens.
2. They start a fire and all die.
And that’s not what I want. I want them to be able to (if you have the game set to allow it) quit their job, get married, get a divorce, have an affair, get pregnant, make a new enemy, join a new social group, get a new job, get promoted, get expelled, ruin their social life, ruin their career, start a life of crime, etc etc etc.
I want it to be possible for sims to, on their own, live out the kind of soap opera zany tabloid adventure that I would never dream of for them. And I want what happens to be a combination of randomness and deeply based on individual personalities and circumstances, so that it matters who these sims are and the same thing is never gonna happen twice.
I want the sims to be deeply simulated, basically. I want to lean into the simulation part. I want it to run on its own if you let it. I want to be able to watch my game like a tv show and be startled by what happens next, motivated to intervene before my sims ruin everything (or to maybe egg them on), but not obligated to.
I want my sims to be ridiculously smart. Not “can keep from dying” smart, but the kind of smart that wraps back around so they make bad choices for complicated (artificially) intelligent reasons. And, yeah, maybe that kills them sometimes. But I don’t think more death is the only kind of chaos the game really needs.
I my ideal Sims game, it would be open world, and you wouldn’t be locked to playing a single household at a time (nor would you be forced to play EVERYONE in a household if you just wanted to focus on one or two members).
And I would want it to be POSSIBLE (not mandatory or even the default! I’m a big fan of toggles and sliders for things like difficulty and free will) for you to make a bunch of complicated sims with unique personalities and individualized automation, put them in a setting, press play...
And for the game to play itself.
All previous games if you do this generally one of two things happens:
1. Nothing. They take care of themselves okay but not great and beyond that do nothing interesting. At worst maybe in a system with turn-ons/turn-offs they might flirt with someone outside their relationship. At best maybe they’re autonomously going to work eventually gets them a promotion. But overall? Nothing happens.
2. They start a fire and all die.
And that’s not what I want. I want them to be able to (if you have the game set to allow it) quit their job, get married, get a divorce, have an affair, get pregnant, make a new enemy, join a new social group, get a new job, get promoted, get expelled, ruin their social life, ruin their career, start a life of crime, etc etc etc.
I want it to be possible for sims to, on their own, live out the kind of soap opera zany tabloid adventure that I would never dream of for them. And I want what happens to be a combination of randomness and deeply based on individual personalities and circumstances, so that it matters who these sims are and the same thing is never gonna happen twice.
I want the sims to be deeply simulated, basically. I want to lean into the simulation part. I want it to run on its own if you let it. I want to be able to watch my game like a tv show and be startled by what happens next, motivated to intervene before my sims ruin everything (or to maybe egg them on), but not obligated to.
I want my sims to be ridiculously smart. Not “can keep from dying” smart, but the kind of smart that wraps back around so they make bad choices for complicated (artificially) intelligent reasons. And, yeah, maybe that kills them sometimes. But I don’t think more death is the only kind of chaos the game really needs.