Forum Discussion
Realism, body autonomy skin bone inner structure, realistic items skin and inner items for realism cooking, proper mechanics, wet dry sticky slippery ect once the mechanics is complete just group all items to them according to the levels and make sure it refreshes when consumed are used also u should create dedicated zones for the mechanics meaning the graphics and mechanics should be on different memory consumption trails as well as the weather giving all sector the necessary dedicated memory accordingly to avoid lag and make ur modded items smaller ive noticed that some of the items are extremely big when measuring real life to the computer mechanica. There as big as the statue of liberty. We would also appreciate an adult sector where not children anymore modders are just having all the fun plus it would definitely bring a bigger base. Cinematic features would rock too but that's what packs are for and realistic birth and babys being able to talk to the Sims using a mic would be nice. The mechanics are already in place so don't fuse same as a lot of other mechanics working on the mechanics is the most important and where to direct the memory flow. So it want collide but u really don't want more than 3 or 4 memory cords with one main which distribute to them all but take none from them with a secondary which distribute but refreshes at an high rate while the other refresh at a mid rate a third might not be bad but 🤷 the water should be on one which cycles through natural release showing and rain through the sewer system and ocean like a globe with water above and waters below and a planted earth in the middle