"Camkat;c-17459518" wrote:
"Nikkei_Simmer;c-17459483" wrote:
"StrawberryYogurt;c-17458772" wrote:
@ClarionOfJoy idc about loading screens, they dont bother me. I dont care for open world, too many sims scattered all over. You go to a lot and theres only 3 people there. In the sims 2 you had 20 people hanging out at the grocery store, which was odd but fun engaging with everyone. I think inbetween both is perfect.
This is the kind of attitude that ticks me off...effing royally. The statement (bolded) and other similar from both TS2 & 4 players push those who play TS3 in a corner telling them to shut-up it’s our game now.
You know what? SIMS 5 isn’t just a sequel for YOU bunch; it’s supposed to be for everyone. If it’s not going to be then why don’t the developers tell us that now so we can throw our support behind a game that will be inclusive of all players instead of those who happily pat their backs and are satisfied with lackluster status quo.
So just because someone isn't bothered by a load screen it means that you should shut up and sit in a corner? I must have missed something here...
I read the “idc about loading screens” as
the poster doesn’t care about the multiple loading screens to go from house to house within the neighbourhood which is one of the things that ticks TS3 players off because it throws gameplay right out of immersion. I’d sooner take one long loading screen at the beginning of the game if it means I can.wander around the entire map with out having to see another loading screen until I go to a different world entirely.
And yes, TS3 simmers since 2014 have been told to shut-up and sit in a corner “go play your game if you don’t like it” and our complaints stifled.
Well TS5 is
put up or shut it time. TS3 players are going to get our voices heard this time and expect that EA developers give serious consideration to what we want instead of shutting down our complaints.
There’s a challenger waiting in the wings and I’d hope EA learned their lesson from the Simcity debacle in 2014. We’re fed up.
"ClarionOfJoy;c-17459536" wrote:
[
Focus please! That doesn't matter. If TS5 is a 100% open world, people can just create small neighborhoods to jump around in and have loading screens between each neighborhood like in TS4. But at the same time, it allows others to build larger worlds where they can put everything in them as they do in TS3 and not have to face so many loading screens until they decide to go to another world.
I just hope EAxis goes along with my suggestion to make TS5 a 100% open world system, with Create-A-World from the start and the ability to travel to all the worlds without a mod (and retain all relationships). That will allow for all player types to play the game they way they want, with or without loading screens, as well as allow for the widest variety of computers.
EAxis should also develop story progression and allow more control over options like NRAAS' Story Progression. They should look at that mod too.
@ClarionOfJoy - that is exactly what I want to see: 100% open world no broken relationships, story progression derives a life events timeline for the duration your family moves away and that when your sims come back the townies and NPCs have progressed in your family’s absence - in otherwords the sims in te world you left have aged at the same rate as your family members have so that let’s say you come back from Lancaster Falls (fictitious Sims 5 world) to Braxton Valley (lets say that if your sim left as a teen to go to Lancaster Falls and comes back to Braxton Valley) as a full adult, her teen classmates who never left Braxton Valley are also now full adults with families having married and raised kids in your family’s absence. That’s the type of Story Progression I want to see.
In other words I want the game developers to put their heads together and figure it out instead of taking the path of least resistance.
I know, EA, “I’m not asking for much...” ~sarcasm~. But when you start asking me to fork out $50.00 for an expansion pack; it’d better dam well be worth the time it took for me to earn that $50.00 that you expect me to drop on your game pack.
Money doesn’t grow on trees and I expect value for money paid out.