"JoAnne65;c-17406770" wrote:
"Cinebar;c-17405645" wrote:
I'm just going to point out how to play TS2 better for those who have struggled with it, so maybe they would wind up liking it better in the long run (other than open world and CASt or no loading screens). TS2 is built on the formula of TS1. Points matter.
If a Sim is pregnant it is very easy to care for her (harder if twins or triplets, much harder) if you know her points in certain areas. Such as active Sims need more food, more often, and Lazy Sims need more comfort more often etc. Furniture matters. In TS2 beds that raise energy to 10 work faster. A bed that has a low energy point such as 2 for energy will take all night and she will be more tired.
Here are some little facts. Comfort will always fill first (the needle starts moving before energy. So, a bed with higher comfort is also necessary. A 1 point comfort level for a chair or bed or couch etc. will take a longer time for your Sim to fill that area. Too tired and aching too much.
Stoves and fridges have points just like in TS1. Not only do Sims need better cooking skills but better appliances, a level 10 stove on food points cooks faster and last longer (hunger) mixed with foods such as spag. and or a better, more filling rather than grilled cheese etc.
If sitting at the table with other Sims or wherever, couch and or chair, Social will fill before hunger. So, it's why you see them talk so much in between bites. It's the way it's programmed. Their comfort is also filling so if they are sitting on a chair or couch that is only 2 points comfort you can expec them to sit there longer and try to fill that first, before social and or hunger. It's all working at same time (multitasking) but one will overtake the other needs/motives to fill first. Such as comfort, then social then hunger though they are all moving the needles at the same time. (Don't sit very hungry Sims with those with low social, and or neater Sims who take longer to eat, sloppy Sims hurry and finish but may get delayed by those with low social trying to keep talking.) AKA personality points matter of what type of Sim you have and how much comfort, food and energy they are going to use. Outgoing Sims (high social points) need more talking all the time.
Hope that helps. :)
I think my biggest gripe when it happened was, that it had happened during travelling. That being said: as long as there are cheats, things like that won't really matter to me. I avoid cheats because they make gameplay boring, too simple, but I don't care if I can use it to fix a flaw (well, what I consider a flaw, others won't, it's not a factual flaw obviously, others love this kind of challenge).
I've noticed before by the way that there's more to Sims 2 than meets the eye at first sight. I remember complaining about sims not feeling satisfied after eating a meal and someone explained that it matters how good the cook is. I think that's actually the kind of detail people miss.
Yeah, the personality points really do matter. As much as traits matter in TS3. But if someone (I do it often, lol) make Sims in TS2 with all even points almost you won't see much difference (but they are easier to play) such as five points in neatness you will never see a real slob who digs in trash and can eat out of trash (good if broke, lol) and who can dirty up the entire house etc. Or if five points in social you will never see the very outgoing Sim who needs social all the time but does a lot of idles and flirty type behavior and or just speaks to everyone as they go by etc.
Or if five points in active you will never see a very lazy Sim who won't get out of bed, or do much and hates cleaning and complains about it and or hates things.
Points in TS2 are very important but over the years I think people set them all to about even for each trait and wind up with Sims who do act the same and wind up being a Cancer Sim (zodiac) most of the time.
But if they experiment with all the traits from full to none (no points) or just one they might see it's as important as traits in TS3. Those are just a few examples of some of their personality then there are interests, Plus likes and dislikes and Attractions and zodiac signs. It's heavily layered if you dive deep.
And Sims with full neat points do their own special idles and hate messes, get upset and gain their fun from cleaning up. they love to make beds, clean dishes, mop etc. This is the points I use if I want a built in housekeeper who I know will clean up after slops and get his/her fun from doing it. I won't have to fill their fun for them with a TV etc. lol Serious Sims prefer books to read rather than TV (other than the news channel) and love the newspaper etc. They get fun faster if the do the things they like not into kids channel on TV etc. and it would take a very long time to fill that empty fun bar.
Kids in TS2 prefer games with others (if not shy or serious) and with parents like dance on toes, swing around, cops and robbers etc. If they have a lower motive like bladder they may not want to play cops and robbers etc. But they also do things pertaining to their personality points, which does irk me some times my little neater kids want to clean up more than they want to watch tv or play games with others. I have to cancel that sometimes and get them to play with someone first to fill social and fun at same time.