WORKING IN GAMESmalikabrazil:
How it is being part of the game development, specially in an area that has always been dominated by men? Do you feel this is changing?
SimGuruRad:
This is most definitely changing. While I know that we have a game where we benefit from having all genders, ages, and backgrounds working on our team, I can see more women working in game development everywhere in the industry. There are definitely places where it's more challenging, but EA is honestly pretty amazing when it comes to being a woman in games. We as a company are very focused on being diverse, and it's something that shows in the number of events, programs, and groups that EA is a part of.
comicsforlife:
For the young ladies out there that want to someday have a job like yours do you have any suggestions on where they should start?
VanyLoveSims:
How's it being a SimGuru and how can we get to be one? Thanks for answering! Lots of simhugs and simkisses!
SimGuruRusskii:
My advice on how to get started: depending on your interest, you can look at what groups or organizations in your area mentor girls in roles for development. For example, in the United States, we have Girls Who Code, which is a fantastic program for high school girls to get paired up with mentors in the area that work in games or software development in general. I would start looking up possible groups or organizations like that to see if you can join, with your parent's permission if you are too young of course. Depending on what you are interested in doing within the industry (art, engineering, etc.), I would say start looking at basic tutorials. There are a bunch of free resources online to start looking into.
On being a SimGuru in the future... I would say, depending on your craft, try to be an ""expert"" on it, but also learn what the other disciplines do and how it all works together. For example, if you want to go into Engineering, learn how Art and Design work together with engineering in projects. Never be afraid to ask and learn how something that it is not your direct responsibility works. Also never be afraid of learning something new, as in new tech and new ways of doing things. Learn to deal with change haha. The reason I say this is because change is something inevitable, and as years go on, the industry evolves and so do development practices. So while it can be challenging to adjust, the way we adjust will determine how it can benefit your team, your studio or what changes need to be made to make it work. Most importantly, be yourself. I know it sounds super corny, but never be afraid of being yourself, because that impacts how you perform or how you do your job and how you would connect with a studio and your teammates.
Being a SimGuru to me seems a bit surreal. I might not look it, but I'm usually socially awkward and an introvert. I do show myself more extroverted because I do have those moments, especially when talking to teammates or when I'm trying to get the team to solve a problem. But as an introvert, it is a bit surreal to be able to interact with the people that play the game you work on and find out what they like and what they don't like. While it can be a bit overwhelming, it has been very rewarding. I say it has been one of my favorite things about working in the industry for sure. And how to be one, I will leave that a secret, but it involves having managers' approval to make sure they know you are talking to Simmers and it is not an impostor hahaha. Hope my answers helped, thank you!
SIMGIRL7691:
Has it been very difficult to get to where you are right now? Has anyone ever put any obstacles in your way for being a woman?
SimGuruMiriam:
I've put in a lot of work to get where I am right now in my career. It involved a lot of trial and error, being in jobs that were not a good fit for me, and lots of continuing education outside work as well. Putting in the work was worth it to be able to do work I love with a great team. As far as gender obstacles are concerned, I am very fortunate in the sense that I have not experienced that. I've always felt included during my time in the game industry. No one ever has made me feel uncomfortable or discriminated against in my career because of my gender. If anything, I feel like companies I have worked for went out of their way to ask me my opinions because I represented a different voice on the team.
Rainesims:
Have you had any difficulties that were caused by your gender in what i can imagine is a male dominated career? If so how have you overcome them?
SimGuruMiriam:
Years ago before I started at EA, I had an odd situation in a workplace environment where a producer and I had a disagreement and he raised his voice at me in front of several people in the office. It was during crunch time so it was 10pm, it was late, and we were tired, but still not professional. So far, that has been the tensest moment for me in my career, but I have always wondered: would he have done that if I were a man? There's really no way to know, but I still think about it. I do believe that a lot of it had to do with the situation. It was a very tense time for everyone and we were in uncharted territory in our project at the time, in danger of missing a deadline, so it is very possible he would have snapped even if I was male.
But, despite that, the fact that I have been wondering all these years ""would he have treated me differently if I was a man?"" isn't great because it shows us there is definitely at least some feeling still about the topic and unresolved issues. While he did not ever apologize to me, the CEO of the company did personally which I appreciated. Years later I learned that several other people who had worked with the producer in question had a lot of difficulty with him, and they were all males, so it is possible he treated everyone equally poorly, but no one ever mentioned being yelled at in front of a team of engineers.
In answer to the second part of your question about how to overcome these thoughts of potential inequality: in that particular situation I took a few days off work to cope with the stress and checked into a hotel for a few days and ordered a bunch of room service! (HA!!!! True story.) But that's not a great way to deal with everything. Since that experience, I try to have a positive attitude about things and remind myself that I am a valuable employee and my opinions and work are just as important as those of any man that I work with. I work hard, and I think EA as a company is great at recognizing and valuing their employees.
Also, I feel like a majority of game companies recognize that there are fewer female employees than males, and EA does a good job of making sure their voices are heard. They recognize that not all players are men and they really value their female players. I hear that even in high-level meetings.
Even at the company where I had the disagreement with the producer I mentioned earlier, aside from him, the company valued me and my work. We had a lead female game designer there who was/is amazing and one of the best I have ever worked with! No one ever disrespected her or dared try.
VioletMiroir:
What was the highlight of your career?
SimGuruKuxiku:
Honestly, this might sound super cheesy, but my personal highlight of my career is actually where I am right now. Particularly assisting with the Maxis Favs selection and, linked to this, checking your reactions the next day. To see the joy, the surprise and compliments on the Gallery, the forum or on Twitter is something that truly makes my day. I even save all of these as bookmarks and whenever there is a bad day (which happens very very rarely) I look at your posts, tweets & comments and it returns sunshine to my day immediately. ?
Nicole46:
Is it a full-time job or do you have another job aside? What are your daily tasks?
SimGuruDana:
For most (all?) of us, working on The Sims is a full-time job, and there is certainly plenty of work to go around! We keep very busy creating new experiences for our players. However, we do have many teammates with "side hustles" for other kinds of projects they may be passionate about.
As a Producer, my daily tasks include finding answers to development questions (I basically run around so that my teammates can stay focused on their work), prioritizing and scoping our development tasks and bugs, and working with our partners outside the immediate dev team such as marketing, business intelligence, and community.