Forum Discussion

Lumichrome's avatar
18 hours ago

Maker Program for Script Mod Makers

I have to say I'm really happy about the Maker Program and how it provides makers with first-party tools and support so that they can make their ideas come to life in the best way possible.

I'm a big fan of the Sims, and since my background is in programming, I always wanted to make mods that change the game in different ways: new interactions, relationships, moods, behaviours, etc. In the past I used to make tuning and script mods for Sims 4, but it was very difficult due to the lack of documentation and tools. Ultimately you had to decompile the game scripts and tuning files to try to figure out what they do and make something similar based on what you've learned, reverse-engineer the game in a way.

First-party tools, documentation and support would go a really long way to help makers make new mods with creative and novel ideas, and would help makers that are already very experienced improve their mods even further.

Currently the Maker Program only accepts create-a-sim makers and build/buy makers, since those are the only two technical evaluations available when joining the program. Are there plans to expand the program to include tuning and script mod makers? That would be fantastic, even if the bar to publish the content on the Marketplace would be higher (with great power comes great responsibility hah). Thank you!

3 Replies

  • Rayn2101's avatar
    Rayn2101
    Rising Newcomer
    10 minutes ago

     

    I started looking more closely at GmblWiki  

    gmblwiki.com 

    because its approach is different from traditional review sites. It collects data automatically: licenses, casino parameters, reviews from various sources. This creates a more comprehensive picture. Of course, it's not the only source, but as a basis for analysis, it seems much more logical than typical "top lists."

     

  • Lumichrome's avatar
    Lumichrome
    12 hours ago

    Thanks for sharing! My Sims 4 mods have only been downloaded 6 thousand times, but with proper tools making more interesting and useful mods would be much more feasible. I really admire those Sims modders who are making amazing content even without proper first-party tools, but I personally got lost in all the tunings and decompiled source code without documentation, even having a helpful background myself.

  • As a Dragon Age: Origin modder, because we had/have the Toolset, I was able to make many mods, scripts mods, etc. But as it stands I cannot understand the third party Sims 4 tools besides tuning (I am an amateur modder, but with over 36k downloads for my DA:O mods (and I only started a few years ago)). I'd love an official toolset for Sims 4 to better make mods, even for personal use!