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So ... this is my (personal) issue with your suggestion. While the majority of the userbase is likely to be able to afford $10 here and there, a monthly subscription comes out to $120/yearly. Again, this is for a mobile game. A mobile game that is already having issues with longevity and retention, judging by the complaints about not being able to contact other players to trade sims. And I do not want to spend what is the financial equivalent of multiple Stuff Packs, a Game Pack and an EP for the infinitely more customizable desktop game on a mobile game that can, for all intents and purposes, play itself if you direct the characters correctly. I would also have a big problem with paying additional moneys to be guaranteed premium items when the game's current economy is what it is. I just realized that I have two sims in a household working at level 10 jobs who still cannot afford to buy a full suite of even mid-range furniture, let alone higher-end items. There are single clothing items that cost more than entire basic sets of collections. There are single game items that are priced at 1/4 or higher of the cost of a $10 premium cash pack. Until that is changed (or simcash becomes a bit easier to come by), I'm really not too interested in a subscription package.
Now, if the developers want to put out more simcash/premium token packs, I'm all for those. I purchased the last two offered (cupcake + cash, Izzy tokens + cash) and have no complaints.
But the focus shouldn't be on trying to afford items, but on completing stories.
- Anonymous8 years agoSyarun, while I agree in principle with you on your Section B suggestions, I seriously doubt many will be implemented. As a 40+ year programmer and manager, I can tell you that what might seem easy may be very difficult to implement in a way that pays back. Sad fact, EA is not out to make a game we love to play, especially in the mobile space; they are out to maximize profit. Also, subscriptions don't make money... RNG loot boxes, scale-up costs that encourage Real Money purchase, and "cosmetic" (Pay2Win) micro-transactions are how they hook the whales.
I'm enjoying this game a lot, expect to put some time into it, but I don't think I'll be playing it very hard (if at all) in a year's time.
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