Forum Discussion
roofer4ever
3 years agoSeasoned Veteran
i agree with #3 and #4 for sure, people that use the scripts have way too much of an advantage over the players who will not or cannot use scripts. It would be nice to know how many waves of attacks I will face from forgotten attacks and if my base is in fact activating a nearby tunnel. however i do not agree with players being able to see into shielded bases or being able to see targets out of range, as the script mentioned provides. i also do not agree with players being able to see when an enemy player is online using a script. I also dont agree with the economy control scripts that choose the appropriate upgrades based on maximizing return on investment or the auto repair scripts that heal base damage for you while away. It may seem harsh but i also dont agree with scripts that find layouts and list them according to desired features. i think these scripts have made this game way too easy for some and at the same time increased the difficulty exponentially to their adversaries, not that there any. now pay attention to the servers played over the past few years and see that potential adversaries have diminished to a point of no return and the large group of players using the scripts are cooperating to such an extent it really doesnt even matter what changes are made to this game. before the cooperating masses jump down my throat for my opinions, they are just opinions and not demands. As for the markers in point #1, i believe there should be a new subset of command markers and each player should be given an extra marker to reserve an intended attack target and move position.
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