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Truth-Bomber's avatar
Truth-Bomber
Seasoned Novice
2 months ago

growth rates need to be improved on certain worlds

So after playing this game for over a decade i feel they need to change how we grow, you can't be launching a world with a cap of 85 and make it impossible to reach it by the time you shoot the centre, cos after you badge you just don't need to spend money growing anymore so what is the point to the level cap? worlds like this need a huge boost in power income too, i get EA wanna earn money but restricting power aint gonna help them as we spend it on cp and rt NOT power i find once i get around level 60 army power starts to be a real problem for players who are not at top ranking, im an ok player myself but im no koegy, guys like that play with a perfect balance, the rest of us normal guys just wanna play and shoot and this games power to res ratio needs to change and for that to happen we need to pressure them in the forum until they do something cos i for one am getting bored of this game.

5 Replies

  • ffi82's avatar
    ffi82
    Rising Scout
    2 months ago

    even if they do as you propose, this won't solve anything for you... there will allways be the "koegy" there... 
    don't try to "Trump" your way up ... this isn't and won't work on the long term... change the game rules to your liking... there will also be the "koegy" there that applies them rules better then you... so... find a better way then the "koegy" type players... this is how "koegy" like players do it. (don't ever understimate your opponents though once u become "koegy"... the silent ones are the ones you need to worry about :P)
    (sorry for the naming...)

  • Fighting95's avatar
    Fighting95
    Rising Traveler
    2 months ago

    ha ha FFI speaks the truth there :)

    if you think there is a power imbalance to the game , you never played W series of worlds , now they were really power shy  , im sure someone will post the differences between the tiberium worlds and the old W series.

    for myself , picking the right base layouts is the key here , for what you want the base to dha ha FFI speaks the truth there :)o for your game .

    main attacking bases , which for me is generally the first layout , because they generally suck for anything else , but with a crappy layout they will  generally will give you a good amount of space for power grids , at soonest opportunity , you need to convert that base to just the main buildings cy , df , cc, off building and sw  and the rest to power prod , low level power plants and high level  accu's and if they dont  , then changing them up with 4th base layout is best time to do that.

    you always want a full 8touch power grid per base  at minimum 6Touch and you need to push the accumulator more than the power plants , with your alliance bonuses this should keep the lights on :)

    and look at other players  and how they build there bases , there are many little tricks to be learnt from others. 

  • you guys clearly misunderstand what i am saying, like very clearly, if you cannot speak english then do not respond because the chances are you did not read it correctly ;) i appreciate your efforts but like when i am in game, i talk to people who don't understand 

  • ffi82's avatar
    ffi82
    Rising Scout
    20 days ago

    you can't be launching a world with a cap of 85 and make it impossible to reach it by the time you shoot the centre

    if you mean this part... 
    only when they introduced the Endgame (Fort killing), some rank 1 badged had maxed out offense units... in old economy too (slow and there was a 'power outage' daily :P)
    why would you need max level units to do the 1st fortress attack?

    i don't think that abbundant power will fix this... the top players might start doing PvP for fun...
    they are busy upgrading stuff now...

    are you asking for something like "Wait for my levels" before doing Endgame? (in a more passive way, but i think that is what you're aiming at).

    a low level cap could fix this maybe?: server.get_PlayerUpgradeCap() = server.get_MaxCenterLevel()

  • Truth-Bomber's avatar
    Truth-Bomber
    Seasoned Novice
    17 days ago

    the whole point i was getting at is that they upped the cap level by a lot but have not changed the costs of upgrading our bases or units to match the cap, the power to res ratio has alway been terrible but at this point it is outrageous, even koegy and pals failed a fort on 26, i have never seen him fail at anything

    we are hitting fort on a world this weekend for 2nd place but our main guys from main team will be shooting the fort for us, we would not be able to kill it, and that's how it is now, relying on the select few hahaha or wait a couple of months but nobody has that patience now, main team wants to get to centre on day 3 lol then sit farming which is a yawn fest for me, i enjoy the dig, anyway im now just waffling on

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