Forum Discussion
3 years ago
@EE_Elephterion, @enigm, @gamerdruid
I have an idea for a World Series! I think it’s doable, but feel free to rain on my parade.
Over the course of the year, EA/TA releases 3 small worlds:
1. Forgotten world;
2. A morale world;
3. A unique world.
The unique world is the final world. No RT, CP, or packages can be purchased. Rather, EA assesses a “fee” to join this world (have the financial department determine equivalent fee needed to cover costs + profit).
Each of these worlds are graded on a points system:
1. First, second, and third place badges;
2. Most PvP and PvE done by an alliance.
After completion of all three worlds, whichever team has accrued the most points wins first place and Tiberium Alliances World League Champion badge.
Also award individual awards:
Tiberium alliances World League Champion - Most PvE / PvP badges. This would be weighted by calculating the total hit points of player or NPC bases. This would eliminate players gaming the system of hitting low level bases to try to win by hit count.
Honestly, I feel this would inject some competitive life into the game. Create a bracket system of qualified worlds (similar to a Premier League concept) and have teams battle it out on worlds throughout the year.
You’ll need to make the worlds small enough where they can be reasonably completed within 3 months or less so there are buffer months for alliances to regroup and strategize before the next world starts.
I have an idea for a World Series! I think it’s doable, but feel free to rain on my parade.
Over the course of the year, EA/TA releases 3 small worlds:
1. Forgotten world;
2. A morale world;
3. A unique world.
The unique world is the final world. No RT, CP, or packages can be purchased. Rather, EA assesses a “fee” to join this world (have the financial department determine equivalent fee needed to cover costs + profit).
Each of these worlds are graded on a points system:
1. First, second, and third place badges;
2. Most PvP and PvE done by an alliance.
After completion of all three worlds, whichever team has accrued the most points wins first place and Tiberium Alliances World League Champion badge.
Also award individual awards:
Tiberium alliances World League Champion - Most PvE / PvP badges. This would be weighted by calculating the total hit points of player or NPC bases. This would eliminate players gaming the system of hitting low level bases to try to win by hit count.
Honestly, I feel this would inject some competitive life into the game. Create a bracket system of qualified worlds (similar to a Premier League concept) and have teams battle it out on worlds throughout the year.
You’ll need to make the worlds small enough where they can be reasonably completed within 3 months or less so there are buffer months for alliances to regroup and strategize before the next world starts.
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