5 years ago
Adding Existing Functions To Core Game Code For A Better Player Experience
Since playing this game, there have been two features that I think should become official parts of the game:
1. NPC (Base/outpost/camp) search function, and
2. Increased tagging ability of NPCs.
NPC Search Function
The search function needs to be added to the core part of the game. There have been years of script development that I think should demonstrate to the developers that NPC search function should be a main feature of the game.
I don't see any drawbacks. Are there any?
Tagging Ability of NPCs
The developers have already added some tagging ability, but the flexibility needs to be extended.
Current tagging includes using markers to provide guidance, layouts, etc,, but adding tagging of NPCs by changing the color and name of the NPCs would be better. Currently, there are markers that say move here, or conquer this area, etc, but those markers are at best pointless for the visual task they are to accomplish. Player's don't know the extent of the area, which bases specifically the CiC wants to target or avoid, etc. As a war based game, planning and providing clear instruction are integral parts of gameplay.
There are existing scripts out there that provide a better feature. Instead of markers, the scripts provides the ability to change the name and color of the textbox of NPCs for marking purposes until the NPC is no longer there. The overall look, flexibility, and functionality from a player perspective of renaming/changing NPC color box is ideal for determining what area a CIC wants players to move to, avoid, conquer, etc.
How hard would this be to implement? What drawbacks are there?
1. NPC (Base/outpost/camp) search function, and
2. Increased tagging ability of NPCs.
NPC Search Function
The search function needs to be added to the core part of the game. There have been years of script development that I think should demonstrate to the developers that NPC search function should be a main feature of the game.
I don't see any drawbacks. Are there any?
Tagging Ability of NPCs
The developers have already added some tagging ability, but the flexibility needs to be extended.
Current tagging includes using markers to provide guidance, layouts, etc,, but adding tagging of NPCs by changing the color and name of the NPCs would be better. Currently, there are markers that say move here, or conquer this area, etc, but those markers are at best pointless for the visual task they are to accomplish. Player's don't know the extent of the area, which bases specifically the CiC wants to target or avoid, etc. As a war based game, planning and providing clear instruction are integral parts of gameplay.
There are existing scripts out there that provide a better feature. Instead of markers, the scripts provides the ability to change the name and color of the textbox of NPCs for marking purposes until the NPC is no longer there. The overall look, flexibility, and functionality from a player perspective of renaming/changing NPC color box is ideal for determining what area a CIC wants players to move to, avoid, conquer, etc.
How hard would this be to implement? What drawbacks are there?