Forum Discussion
gamerdruid
6 years agoHero+
"SplashyFlip;d-246938" wrote:
I've started the game on the Tib 39 server so I am pretty new in this game, but I do like the game.
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As I said in the beginning, I am new to this game so maybe there are better solutions, but what I can think of is:
- Automatic relocation to the edge of the world after a Fort kill with only slow possibility to get back to the center (even when breaking down buildings etc or relocating again).
- Move the alliance that killed the fort to a restricted area where you can only go after the fort kill where you might introduce a 2nd quest.
- Disable the accounts (or disable PvP somewhat) of those who completed killing of the fort as they obtained their badge already anyway.
In most games I've played, bashing is not allowed or not even possible. Maybe you even find it desirable (I hope not though :P)
Kind regards and curious about your response,
SplashyFlip
As suggested these ideas have already all been discussed in the past.
All of them 'punish' the winning alliance. What is needed is not punishment but a reason to move to another world and not stay.
The only suggestions I've ever seen that doesn't look like punishment are the ones that encourage different behaviour to the behaviour that others dislike.
Some include:
Restricting the number of times a player can shoot at the fortress - maybe 2 or 3 times allowed.
Removing a 1st, 2nd or 3rd place badge if a player shoots a fortress at a later date and giving them the badge for that position. Players would not wish to lose a higher level badge.
Transferring (but not compulsorily) them to another world where the starting levels and maximum levels etc are much higher and the fortress more difficult by having a much, much higher upper limit.
Decreasing the gain from POI's after the 3rd kill for those with a badge. (Although this does seem to be a delayed punishment). Alternatively, boosting the gain for those without a badge.