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methuselah's avatar
methuselah
Retired Hero
6 years ago

What is the highest player score in any server you are in?

Not your highest score, the highest score of any player currently in any server you are in. My goal is to hit level 65 structures/defense/offense in all 31 bases in at least one server if the developers allow me the time to accomplish that.

I'm a long way off :wink:

The highest score in any of my servers is flunik in Closed Beta 2 at 3,400,000,000. I'm working on reeling him in but it is slow going he built quite a lead on me!
  • Seems extremely low. I'm over 163M in my main base (65/65/65)

    x31 = 4.9+M
  • No one on any server is even close to that to my knowledge. On the new servers it takes forever to get to 31 bases. I've been playing in the Forgotten Attacks Beta for almost 5 years I've got 19 bases. In the old servers you can get to 31 (I have 31 in 3 different servers) but power comes so slowly you can't spend the resources.

    I'm not saying flu is the highest score player in any server that is why I'm asking.......but in all the servers I've played in over the years no one tops him. But I'm going to (if they don't turn the dang server off first :p )
  • Not counting my 65/65/65, I produce 15G/hr in power and effectively have unlimited Crystal (Currently at 300T banked). The programming fallacy/oversight was the distraction of Silos and Harvesters, which are 100% worthless. The second is the distraction of infantry, which are also worthless unless actively participating in PVP and even that is arguable. Over 10 years, building a barracks and using infantry will cripple your growth. People try and argue offense make up, level is God above all else and no infantry is worth sacrificing power gen. I'm in old economy like yourself and in farm mode, I can obtain 1.2T Tib / day and 2.5T if I spend the 300SP/day allocation. A drop in the bucket considering the 10:1 Tib/Pwr ratio required for power plants. The developers changed the equation related to camp resources in 2017 and reduced Tiberium output by about 15%. They also allowed outposts to trigger from bases beyond 8 levels as well. The combination of both slowed resource gathering by at least 25%. The modeling software I wrote shows 10 years for us approach 31 x 65/65/65, if no further changes are performed.
  • "p0ir_r0tt;c-2030528" wrote:
    on pte there was a bug where you could drop all 31 bases, and get them all to 65 instantly, and even get units and buildings level 221 or something like that, the score exceeded the limit allocated to integers (is it long integers or long unsigned integers?) and became negative
    so score of -1 is probably the highest score you can possibly get :wink:


    I know what coding bug that is, which something only novice coders or complete idiots use. If the bug is still in the game, it would certainly explain a ton of issues.
  • "frederick776;c-2030820" wrote:
    if I exclude the multi-account cheats who I do not respect, hard to say....


    They already don't exist so pretty easy to do.
  • But what is multyplayer to get a hier BASE score?

    i have all @lev 65. what is the awnser to have the hiest BASE Score.

    what defence?
    what ofence?
    and what bases setu
    i have players in the servert that has hier base score then me. but i dont understand how they get it that hi.
  • "jakonia777she;c-2034493" wrote:
    Подскажите , есть ли эта игра на андроид? А то сейчас нет доступа к компу и меня скоро обгонит второй на нашем сервере чувак...я тупо ресы собираю и все. Спасибо заранее)+++


    Tell me, is this game on android? And now there is no access to the computer and I will soon be overtaken by the second dude on our server ... I stupidly collect all the rest. Thanks in advance) +++

    -> No
  • "Soixie;c-2030461" wrote:
    Not counting my 65/65/65, I produce 15G/hr in power and effectively have unlimited Crystal (Currently at 300T banked). The programming fallacy/oversight was the distraction of Silos and Harvesters, which are 100% worthless. The second is the distraction of infantry, which are also worthless unless actively participating in PVP and even that is arguable. Over 10 years, building a barracks and using infantry will cripple your growth. People try and argue offense make up, level is God above all else and no infantry is worth sacrificing power gen. I'm in old economy like yourself and in farm mode, I can obtain 1.2T Tib / day and 2.5T if I spend the 300SP/day allocation. A drop in the bucket considering the 10:1 Tib/Pwr ratio required for power plants. The developers changed the equation related to camp resources in 2017 and reduced Tiberium output by about 15%. They also allowed outposts to trigger from bases beyond 8 levels as well. The combination of both slowed resource gathering by at least 25%. The modeling software I wrote shows 10 years for us approach 31 x 65/65/65, if no further changes are performed.


    I'm 6 years in so the 10 year number feels right. 4 more years to go! :D

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