Forum Discussion
nefrontheone
6 years agoSeasoned Ace
"gamerdruid;c-2082347" wrote:
As suggested these ideas have already all been discussed in the past.
All of them 'punish' the winning alliance. What is needed is not punishment but a reason to move to another world and not stay.
The only suggestions I've ever seen that doesn't look like punishment are the ones that encourage different behaviour to the behaviour that others dislike.
Some include:
Restricting the number of times a player can shoot at the fortress - maybe 2 or 3 times allowed.
Removing a 1st, 2nd or 3rd place badge if a player shoots a fortress at a later date and giving them the badge for that position. Players would not wish to lose a higher level badge.
We destroy the fortress two or three times before wing is ready to attack. For me this is a punishment.
If we help our wing and we lose our first badge is a new punishment. What do we need allies for then? To help us and then abandon them?