5 years ago
balance between nod/gdi
Hey folks!
I think many of you guys know me. Im playing Tiberium alliances for several years, won the 3 last WCS as member for nvidia and cic together with Takman1979 for Schaffa. Besides of that, I count to the best players of this game :P .
What makes me a bit sad, is that the game didn't have any game balance changes the last couple of years. Nod is much more stronger then GDI in nearly everything, except maybe the midgame of worlds without malus. GDI gets theirs snipers 2 days earlier and the paladin range is nice.
BUT
1. Nod is the best in farming outposts or even bases. The Vertigos are the best weapon of nod when its about killing the CY, Gdi has AT LEAST the double amount of structures infront of the CY. The Gdi commando is only 10% stronger then the nod one, but compared to the nod bomber
it's a joke. We dont have to mention the Hawks, who drops their whole ammo while flying above a wall.
Therefor: Please buff the damage of the commando. I think 20% more damage will be a nice spot. Not to weak, not to strong.
2. Nod has the best Upgrades in the game.
Mammoth: Ye well, everyone is laughing about the upgrade the mightest tank in the game, the mammoth. It's totally useless, it isn't a upgrade you are saving your research points or anything. Avatar has lifeleech, it's godlike! Mammoth can run over walls?
My suggestion: Give the mammoth the predator update (shields would be to op :D). Flat 20% more damage would be nice, then they can compete with the upgraded avatars lategame (still nod will be stronger farming outposts with low amount of repairtime due to lifeleech)
Kodika: The upgrade sounds nice, but in reality it isn't good. The % of HP converted to it's shield is too low. The only good thing u can do atm with it, to protect your sniper who fights against another sniper. Anything other then this, it's useless.
My suggestion: I don't know the correct numbers, but when the kodiak shield is at the moment 10% of the kodiaks hp, it needs to be doubled at least! (it won't be op, a mammoth protected by the kodiak will deplete it still under 1 second (: )
Nod has the strongest 2 upgrades on their most expensive units
Gdi has 2 upgrades which you normally dont research because its a waste of RP
3. Air domination due to cobras
Ye well, what shall i say. Everyone knows how good a cobra with shield is. It does not only provide 40-50% more hp, no.. It deals the whole time 100% damage till the shield is depleated. This means in farming outposts less repairtime and in strong bases you still can kill a mammoth in 2 rows where GDI needs at least 2x3 rows :/
gdi has the problem, that all air units except the kodiak, aren't tanky. The orca update can be nice, if it doesnt get killed till it reaches the mammoth/scrapbus. Paladin is in a good spot, due to his range he has kinda low damage but thats fine (one of gdis advantages)
My suggestion: Buff the Orca HP about 20%, then it can compete a little bit more with the cobras.
4. Defence and the domination of Taxi offenses
For ages now: "if you cant kill your enemy in 3 hits, just build a taxi offense and kill him in 60 hits" :D
What is a taxi offense? Well, it consists some reconers and inf/snipers.. You put the inf into your reconers and attack a PvP base which has full support --> your reconers gets killed instantly and the infantry plops out with 100% hp, so you can kill the base step by step
Nod is the only fraction who can build proper taxi offenses (due to invisible infantry, which is strong and doesnt get revealed by anything)
My suggestion: There is one super useless defence unit i never have seen in my playtime: the defence reconer/guardian. Let's give them a job, which makes taxi offenses as well more unattractiv: Both units reveal invisible units in a range of 2,5!
These are only a small amount of changes I thought about. I don't want GDI be better then NOD or even be overpowered.. But ~ 70-75 of the player base is playing NOD, because of the fact that is much stronger. These changes would help GDI , to convince some players to try out GDI again. NOD will still be better in many things, I didn't even mention the venom's in PvP or the specter which deals about twice the damage of a pitbull.
greez koegy
Edit: Please like if you are the same opinion, so it gets some attention!
I think many of you guys know me. Im playing Tiberium alliances for several years, won the 3 last WCS as member for nvidia and cic together with Takman1979 for Schaffa. Besides of that, I count to the best players of this game :P .
What makes me a bit sad, is that the game didn't have any game balance changes the last couple of years. Nod is much more stronger then GDI in nearly everything, except maybe the midgame of worlds without malus. GDI gets theirs snipers 2 days earlier and the paladin range is nice.
BUT
1. Nod is the best in farming outposts or even bases. The Vertigos are the best weapon of nod when its about killing the CY, Gdi has AT LEAST the double amount of structures infront of the CY. The Gdi commando is only 10% stronger then the nod one, but compared to the nod bomber
it's a joke. We dont have to mention the Hawks, who drops their whole ammo while flying above a wall.
Therefor: Please buff the damage of the commando. I think 20% more damage will be a nice spot. Not to weak, not to strong.
2. Nod has the best Upgrades in the game.
Mammoth: Ye well, everyone is laughing about the upgrade the mightest tank in the game, the mammoth. It's totally useless, it isn't a upgrade you are saving your research points or anything. Avatar has lifeleech, it's godlike! Mammoth can run over walls?
My suggestion: Give the mammoth the predator update (shields would be to op :D). Flat 20% more damage would be nice, then they can compete with the upgraded avatars lategame (still nod will be stronger farming outposts with low amount of repairtime due to lifeleech)
Kodika: The upgrade sounds nice, but in reality it isn't good. The % of HP converted to it's shield is too low. The only good thing u can do atm with it, to protect your sniper who fights against another sniper. Anything other then this, it's useless.
My suggestion: I don't know the correct numbers, but when the kodiak shield is at the moment 10% of the kodiaks hp, it needs to be doubled at least! (it won't be op, a mammoth protected by the kodiak will deplete it still under 1 second (: )
Nod has the strongest 2 upgrades on their most expensive units
Gdi has 2 upgrades which you normally dont research because its a waste of RP
3. Air domination due to cobras
Ye well, what shall i say. Everyone knows how good a cobra with shield is. It does not only provide 40-50% more hp, no.. It deals the whole time 100% damage till the shield is depleated. This means in farming outposts less repairtime and in strong bases you still can kill a mammoth in 2 rows where GDI needs at least 2x3 rows :/
gdi has the problem, that all air units except the kodiak, aren't tanky. The orca update can be nice, if it doesnt get killed till it reaches the mammoth/scrapbus. Paladin is in a good spot, due to his range he has kinda low damage but thats fine (one of gdis advantages)
My suggestion: Buff the Orca HP about 20%, then it can compete a little bit more with the cobras.
4. Defence and the domination of Taxi offenses
For ages now: "if you cant kill your enemy in 3 hits, just build a taxi offense and kill him in 60 hits" :D
What is a taxi offense? Well, it consists some reconers and inf/snipers.. You put the inf into your reconers and attack a PvP base which has full support --> your reconers gets killed instantly and the infantry plops out with 100% hp, so you can kill the base step by step
Nod is the only fraction who can build proper taxi offenses (due to invisible infantry, which is strong and doesnt get revealed by anything)
My suggestion: There is one super useless defence unit i never have seen in my playtime: the defence reconer/guardian. Let's give them a job, which makes taxi offenses as well more unattractiv: Both units reveal invisible units in a range of 2,5!
These are only a small amount of changes I thought about. I don't want GDI be better then NOD or even be overpowered.. But ~ 70-75 of the player base is playing NOD, because of the fact that is much stronger. These changes would help GDI , to convince some players to try out GDI again. NOD will still be better in many things, I didn't even mention the venom's in PvP or the specter which deals about twice the damage of a pitbull.
greez koegy
Edit: Please like if you are the same opinion, so it gets some attention!