agree with you... and the problem of not balanced fraction making this game almost unplayable for GDI in perspective of long term worlds with morale when you need farm a lot.... i play another world and see evry NOD farm for at least low RT when GDI need spend a lot more and that make evry day loose resources gained by farming.....
somethink need be changed finaly becouse evry world you see on almost70% NOD player and 30% GDI
when NOD make his all upgrades you cant make even similar RT as NOD for long term what make this game not balanced at all
someone finally need to check and change somethink:
idk maybe:
-change some upgrades ??
-change power of upgrades ??
-swap upgrades between units ??
-change range of upgrades ??
-change lvl of RT for some units to try balance rt
its really unfair when you are able for 20 shoots get 10h rt cost on NOD and the same shoots make your GDI 1d to 1,5d RT cost
i know someone can say just play NOD then... but its not about that..... i check it few times on few diffrent worlds and its allways the same.... NOD (to strong upgrades for farming using just 2 units COBRA and SALAMANDER) GDI ( tactical fraction perfect for people who want to use more than 2 units but COST of RT are ridiculous
the problem is not on shooting a base.... the problem start when you need to farm a lot at the endgame or in worlds with morale.... becouse if you shoot bases both fractions are good for it.... but when you start farming you see the diffrence and how more easy and stronger NOD is...
cobras shield make cobra almost get non RT cost , salamanders even if get hit will drain hp and get no cost at all what the hell...
on gdi you got orcas IMP what stop units but it works short time to short and kodiac shield works only on ground units and shield is weak and when your hp got down the shields got down also...
and this mammoth upgrade best GDI unit with WORST working upgrade ever seen
lets see if someone from develop team say somethink if the see the problem or not....
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