"hellhound2222222;c-2220244" wrote:
hi chad,
thanks , yes attack locking, that's was what i was trying to remember, so if a patch was made for it do you know the details, i'm thinking a lvl1 attack unit will not be sufficient, so something like a lvl 3 and maybe 2 or 3 units would be the minimum to retain the 30 seconds lock.
yes druid , have been thru those types of little knock on surprises :)
i dont know the specific details but an attack must deal a certain percentage amount of damage i believe. i dont know if that damage must be dealt to defense units or if buildings are included in the overall required amount. the fix for it was basically what made pvp useless against a stronger enemy as it becomes possible to lose lock while finishing a target with very little health left. i wouldve hoped that the required damage amount be reduced to match the remaining hit points in percentages but i dont think the development is that intelligent and alot of these patches were rushed out and proved to be very shortsighted if you ask me. but thats what happens when you listen to large groups of people who think they know everything and are demanding but represent the majority of your customers so people are forced to capitulate to their desires, isnt that right project? you get people like soxie in here asking for win more changes and LOW AND BEHOLD, nobody likes losing faster cause the last server just hit 1000 semi active players.