Defensive Artillery
I think that the calibration time for defensive artillery is much too long.
It should be no longer than the longest attack cool down timer.
Making it even quicker I think 90 seconds max is a good interval.
It seems like defensive artillery recalibration times are getting longer and longer and it is making a key defensive strategy more and more irrelevant.
A while ago the old developers expeiremented with 60 or 90 second recaliberation intervals on a server....
Attacking an alliance took more effort by bringing more attackers in to range in some cases. Defenders if able were immediately able to counter attack across a wider exposed front, or even seize the momentum completely.
Sometimes the defenders just waited out the attacks as attackers were bogged down by the defense.