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"MainelyYoda2;c-2054394" wrote:
Still waiting for my private meeting on how to discuss making vehicle artillery effective on defense. Been asking for years now. There fore you must have time address this issue because all players are treated equally.
Off-topic, but maybe the developers adjust the range, like make it larger. You should make a topic in the suggestions about this. Just say why you think the artilleries need a buff and an overhaul. Right now they're more on helping other units take down their enemies. A Sniper is powerless if there is an anti-infantry artillery even though it can snipe all the jumbled infantry.
Anyways, back to topic. The community itself needs to be tightly knit in order to avoid heated arguments. May I suggest a world type where there is one alliance (where all players are either in it or not) and the moderators are the ones in charge. I would want all of us to work as a asynchronous team and reach the fortress. As for POI's, only farm bases are used to guard it."MainelyYoda2;c-2054394" wrote:
Still waiting for my private meeting on how to discuss making vehicle artillery effective on defense. Been asking for years now. There fore you must have time address this issue because all players are treated equally.
I've send you a DM.- so hows the trust between you guys and the players gonna be repaired ??
"Shinerplunderer;c-2054402" wrote:
and the moderators are the ones in charge.
Hmm - I am not a good enough player to be in charge. The moderation team is small (look in here and see who the active moderators are :) ) so therefore putting us in charge is a very, very bad idea :-(- well this reminds me of all the complaints from wc when bubble pops error was reversed with 30mins notice, guess its another thread considered spam and to be removed :neutral:
"gamerdruid;c-2054438" wrote:
Hmm - I am not a good enough player to be in charge. The moderation team is small (look in here and see who the active moderators are :) ) so therefore putting us in charge is a very, very bad idea :-(
Well your the moderators. I suppose that your job is to teach others and settle down issues before it gets out of hand. We need a strong and confident leader in order to avoid issues between players. For an alliance that big, I'm sure novice and pro players are involved. So teaching those novice players are key to success. If you don't think you could do it, then what about the other moderators? I thing the best person would be the leader of successful alliances, who managed to get their team to conquer the fortress across various worlds."VanKrinkle;c-2054595" wrote:
A Retro classic server, old economy, old PVP rules, spoils of war returned, and the Real flashback classic as it once was. Bet you bank on it... Z
Well I for one would like to try an old retro classic server, even though there is one problem- the power. Production was quite slow there, even though I myself never experienced it. Might consider mixing rules of old world and new world economies and call it "renaissance economy server". Power and Credits are plentiful in bases but not crystals and tiberium. You get those in raids. Also , old PVP rules and spoils of war should be kept. With this setting, it should keep multi-accounters at bay since they must hunt rather than farm."Shinerplunderer;c-2054583" wrote:
"gamerdruid;c-2054438" wrote:
Hmm - I am not a good enough player to be in charge. The moderation team is small (look in here and see who the active moderators are :) ) so therefore putting us in charge is a very, very bad idea :-(
Well your the moderators. I suppose that your job is to teach others and settle down issues before it gets out of hand. We need a strong and confident leader in order to avoid issues between players. For an alliance that big, I'm sure novice and pro players are involved. So teaching those novice players are key to success. If you don't think you could do it, then what about the other moderators? I thing the best person would be the leader of successful alliances, who managed to get their team to conquer the fortress across various worlds.
The role of moderator is strictly limited to moderating the forum.- Then I guess the best ones out there for an alliance that big are the ones who claimed the fortress across various worlds. I would like to see some players who are willing to lead. For an alliance with at least 1000 members, we might need 3 CiC's, 7 SiC's and 40 officers to get the entire alliance moving smoothly.
- Can we at least get a new world going for those that will be skipping WCS2019. No point joining it now
About Tiberium Alliances General Discussion
Talk with other players about what is going on in your Command and Conquer: Tiberium Alliances game.1,191 PostsLatest Activity: 10 hours ago
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