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- WCS 2019 has to be delayed at this point so everyone can learn the new rule set
- theres only one way WCS can be taken seriously .. ABSOLUTELY NO FUNDS SPENT on server .. no rt packsges , no cp packages and skills only used .. see who wins on even keel for ALL
- server mite take a while but it will show the players real skills
"EE_Elephterion;c-2054147" wrote:
"sentierorosso;c-2054143" wrote:
The problem is not whether they are good or not, but if others study how to beat them and beat them (look at tib 37) you can not change the rules before the WCS on their suggestion.......and other question is they admit in public share login and this is against TOS.
But you think is normal they speak with developer-team and DT change rules and adapt the game to their style?.
Me not
I am still waiting for your input on why we changed the game following input from specific players? Our conversation with the winners of the last WCS winners happened AFTER the patch went live on all servers, they where never part of the design decision in the first place.
You wait me? this is really fun!
you , who in this game are the referee, you meet a part and I have to prove when it happened?
before dunring or after is equal, problem is that you met, it does not take long to understand it.
Many have lost confidence only one party has approved what you have done, is it a case?
We try to be serious please and give back credibility to the game and fun for everyone without doubts!"ScareyBillie26;c-2054234" wrote:
theres only one way WCS can be taken seriously .. ABSOLUTELY NO FUNDS SPENT on server .. see who wins on even keel for ALL
This one I very much agree to. With pay to win, someone has an advantage. If there wasn't it would be based on skill. A player who know how to 1 shot outposts can easily keep up with a player who pays yet is a novice. Combine those 2 traits together, and you have your best players. I would like to see a server like this, the only pay option would be to cut the research costs of units for 1 week by 10 to 20%."ScareyBillie26;c-2054235" wrote:
server mite take a while but it will show the players real skills
Definity a very long and brutal struggle. I agree with your most recent comments. Just take me to a newly released server and I'd be by your side. My game exclusive alt needs a "fortress defeated" medal before it can participate in a WCS.
It seems the way your comment suggests that your a pro player who rarely spends TA funds."sentierorosso;c-2054255" wrote:
you , who in this game are the referee, you meet a part and I have to prove when it happened?
before dunring or after is equal, problem is that you met, it does not take long to understand it.
Many have lost confidence only one party has approved what you have done, is it a case?
We try to be serious please and give back credibility to the game and fun for everyone without doubts!
Frist of all, I am not a referee, this is not a sports event, and my job as a developer is to gather feedback from players. Whether in this forum, in the game or via voice call from players doesn't matte, its all the same.
I am not sure what party you are referring to which has approved of what exactly, please be more clear?
And after some more discussion and feedback I am getting the impression you are intentionally trying to blow this out of proportion.
Also, the timing does matter. If we had prior to any competition your allegations might make sense, but getting a post mortem from the winners of the first WCS is not an unreasonable move.
As for the most recent chat with Mara, i agree the timing was unfortunate. But they also where able to point us to a bug in the new loot distribution that we hope to address before the launch of the WCS."EE_Elephterion;c-2054359" wrote:
As for the most recent chat with Mara, i agree the timing was unfortunate. But they also where able to point us to a bug in the new loot distribution that we hope to address before the launch of the WCS.
So the bug has to be fixed before the WCS this year? How's about reverting the changes and lowering the resource rate obtained in production buildings, toughen the forgotten and increase the loot they provide."Shinerplunderer;c-2054381" wrote:
"EE_Elephterion;c-2054359" wrote:
As for the most recent chat with Mara, i agree the timing was unfortunate. But they also where able to point us to a bug in the new loot distribution that we hope to address before the launch of the WCS.
So the bug has to be fixed before the WCS this year? How's about reverting the changes and lowering the resource rate obtained in production buildings, toughen the forgotten and increase the loot they provide.
This would also roll back the changes to substitutions, which are also crucial in preventing multi accounts from gaining traction on new worlds, among other changes.- What exactly causes multi-accounters to gain an upper hand anyways? Is the game too reliant on farming than hunting bases/outposts etc? Was this an issue in old world economies?
- Still waiting for my private meeting on how to discuss making vehicle artillery effective on defense. Been asking for years now. There fore you must have time address this issue because all players are treated equally.
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