"Nevermore316;c-1643720" wrote:
In old games like this, you have situations where players achieve "god mode". You become so powerful its game breaking. Because once you get a running lead, its over. If you can grow big enough you can take out whole alliances alone.
This game has one (extremely ugly) comeback mechanic: lockdown. (as well as persistence and strong will to win). On tib 18 bloody9 and a few more players were in god mode: they could 1-shot everybody on the server for 0 repair time. It took a taxi under lockdown 90+ attacks to get through each of their defenses. But you guys managed to beat them. So here is the paradox.
On the one hand, there is general agreement now that lockdown is killing the game and should be fixed somehow. At the same time, it's the only comeback mechanic that the game has.
p.s. and judging by wcs experience, the new relocation rules are another major comeback mechanic that makes the game endless as once you die and get completely wiped out, you can just relocate into the same position with bonuses and bubble protection, ready to attack.