Forum Discussion
9 years ago
Let me point out the ugly truth. Each one of those crazy multi players spends a coupe hundred a month. Thats a couple THOUSAND a year. Most of the server is made up of casual players who at best spend 5 bucks a month. These cheats keep the lights on.
But with that said, the problem with alts is, even with out it. These are TOP players. 99% of players would not be able to do what they did even if they had alt accounts and unlimited time. Hence why its in the grey area.
The greater issue since ive focused on other games is this games very old. New games like Duelyst, hearthstone, SFV, Dota2, that are popular in mainstream competitive E-sport play have comeback mechanics. its designed so in the event one player/Team gains a overly strong advantage, Players by being organized, skilled and with a bit of luck can do some action that bring them with in striking distance of victory. In old games like this, you have situations where players achieve "god mode". You become so powerful its game breaking. Because once you get a running lead, its over. If you can grow big enough you can take out whole alliances alone.
Unfortunately, they would need to come out with a TIB Alliances 2 to be able to fix it because there would be some dramatic changes to the game play mechanics.
With all that being said, this WCS has been very good. All sides did a very good job and its been very fun to watch. Its not getting the credit it deserves. The cic's there have used exellent strategy and all the teams have taken massive loses and bounced back. I think the few lock down accounts and the early game multi's shouldnt take away from the performance this year.
But with that said, the problem with alts is, even with out it. These are TOP players. 99% of players would not be able to do what they did even if they had alt accounts and unlimited time. Hence why its in the grey area.
The greater issue since ive focused on other games is this games very old. New games like Duelyst, hearthstone, SFV, Dota2, that are popular in mainstream competitive E-sport play have comeback mechanics. its designed so in the event one player/Team gains a overly strong advantage, Players by being organized, skilled and with a bit of luck can do some action that bring them with in striking distance of victory. In old games like this, you have situations where players achieve "god mode". You become so powerful its game breaking. Because once you get a running lead, its over. If you can grow big enough you can take out whole alliances alone.
Unfortunately, they would need to come out with a TIB Alliances 2 to be able to fix it because there would be some dramatic changes to the game play mechanics.
With all that being said, this WCS has been very good. All sides did a very good job and its been very fun to watch. Its not getting the credit it deserves. The cic's there have used exellent strategy and all the teams have taken massive loses and bounced back. I think the few lock down accounts and the early game multi's shouldnt take away from the performance this year.