"gamerdruid;c-1901086" wrote:
@UnrealVH All of what you have said has been said before, many, many times.
It means EA is not listening to the community.
"gamerdruid;c-1901086" wrote:
is actually implemented, although probably not with a large enough circle to satisfy you or to make much difference.
It's not implemented. Once i hold fortress no one will ever can come close, only if i allow to.
"gamerdruid;c-1901086" wrote:
It will always cause an issue in this game to change the gameplay or structure of the game in some way whilst a world is playing. Those that win the fortress 1st badge (and even 2nd and 3rd) have spent a very large amount of time and money to do so.
If multiple alliances decide to reach it together, they don't need to spend any money, only when they really reached the fortress.
"gamerdruid;c-1901086" wrote:
All suggestions I've seen so far are seen as punishing those that win. The main thing that is needed, IMHO, is something post-fortress that will attract the winners to behave in a different way.
With giant circle, which destroys bases, who already destroyed fortress, farming near Fortress would be impossible.