Forum Discussion
b97cbae3213388ee
2 years agoNew Rookie
You mean allow outposts and camps benefit from poi?
Even bases of the same level, a little higher, cannot breach a well defended player so a stationarary player in that environment right now cannot be hurt.
If not stationary then the trend is to push as far as you can as fast as you can because once you are stationary you lose that offensive momentum and counterattack especially from stronger forgotten becomes constant.
Once you fund sufficiently, organize into alliances and attack there is a general minimum level and time spent to reach and challenge the center fastest.
If the level of spawned forgotten was not set by zones maybe allowing them to level up then poi bonuses might factor. But then a single fortress at the center would be pointless?
Your idea I think would actually benefit players who want to stay on a server long term as they can play a power struggle for poi with forgotten. And even make them more relevant in the classic center push as forgotten can suddenly retake territory and counterattack with increasing level.
Even bases of the same level, a little higher, cannot breach a well defended player so a stationarary player in that environment right now cannot be hurt.
If not stationary then the trend is to push as far as you can as fast as you can because once you are stationary you lose that offensive momentum and counterattack especially from stronger forgotten becomes constant.
Once you fund sufficiently, organize into alliances and attack there is a general minimum level and time spent to reach and challenge the center fastest.
If the level of spawned forgotten was not set by zones maybe allowing them to level up then poi bonuses might factor. But then a single fortress at the center would be pointless?
Your idea I think would actually benefit players who want to stay on a server long term as they can play a power struggle for poi with forgotten. And even make them more relevant in the classic center push as forgotten can suddenly retake territory and counterattack with increasing level.
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