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- so they will not change anything and you guys keep complaining + playing that server. What is wrong with you?
- b97cbae3213388ee2 years agoNew RookieOver the years the complaint was funded alliances were dominating the strategy.
Yet people also complained that not funding heavily and quickly winning a badge means you are not experiencing the game properly.
People complained that camps and outposts were a waste of command points. Yet others complained that tunnels are needed to farm outposts.
This server seems to be making all those strategies relevant and is even making commanders rethink their previous successes. Is that not the point of a tactical war game? - Uub6662 years agoNew Spectatordue to the setup, the world will definitely last 2 years and nobody likes to play a game that goes over such a period of time, you?
- b97cbae3213388ee2 years agoNew RookieI do return to older servers sometimes while not bothering to necessarily start the next one in line.
- Uub6662 years agoNew Spectatorit doesn't matter, just that they know and don't give an answer says everything about them
- In case the people who've posted on here don't look at other threads: https://forums.ea.com/en/commandandconquer/discussion/278447/firestorm-21-configuration-changes-on-july-31#latest
- b97cbae3213388ee2 years agoNew RookieI just want to see the door opened to some new features in game play.
My fear is that if people react negatively to any variation from normal play very little will change. - Uub6662 years agoNew Spectatorty We didn't want more. The world will still take a long time, but the change means you can play it.
- b97cbae3213388ee2 years agoNew RookieThere may not be a user base to justify but perhaps a third server class is what's needed.
Less usual rulesets can be on those. - Firestorm is now intended to be that server class. Unusual world setups etc. unfortuntely sometimes the changes have unforseen effects, even when trialled on the PTE
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