Forum Discussion

b97cbae3213388ee's avatar
b97cbae3213388ee
Seasoned Newcomer
2 years ago

morale too simple?

I was thinking that morale should be more relative to the success of a commander's attacks/defenses. So a aggressive attacker who is successful will have a bonus to their morale, the same for defenders so they will need separate morale ratings. Maybe for each individual unit for another layer of strategy.
  • Upgrades now work like the rank system for individual units in a sense. You would have the option to upgrade a unit if its individual morale was low.... if morale worked that way.
    So a higher grade, better performance, higher morale if the commander is successful.....
  • "b97cbae3213388ee;d-277302" wrote:
    I was thinking that morale should be more relative to the success of a commander's attacks/defenses. So a aggressive attacker who is successful will have a bonus to their morale, the same for defenders so they will need separate morale ratings. Maybe for each individual unit for another layer of strategy.


    sounds similar to the unit rank promoting that was in generals, where each unit could earn its own experience points and be rewarded rank stars which increased the units stats. Its a very good idea, especially since it is common for players to sell units instead of repairing them.
  • F1jjYR3's avatar
    F1jjYR3
    Rising Newcomer
    but yea, individual units having a longevity bonus would be great. It would discourage constant selling of units which in itself is a good system but unsold surviving units should be more effective as well...

About Tiberium Alliances General Discussion

Talk with other players about what is going on in your Command and Conquer: Tiberium Alliances game.

1,179 PostsLatest Activity: 26 days ago