"chertosha;c-2214722" wrote:
one thing that might change the dynamic quite a bit, and I think is worth trying out on some future FS world
what if resource poi gave bonuses in percentages relative to your own production for each base, rather than in fixed amounts
right now it's unbalanced:
when the world is young, your own production is low, but getting a poi really is overwhelming vs your own production, this is why the FA tunnel digging is so overpowered, your tib and power bonus is a lot larger than your own production, you only need to build silos and accums not to get red in a couple hours
in late game, after you reach the center, all the resource poi quickly become obsolete, and need not be held at all
with percentage bonus, however, you don't get as much in early game, but you keep getting quite a bit in late game, and it is really worth investing in something to get more - at any stage of the game
thats actually how it should have worked in the first place, i cant believe the difference between this post and your other one, i like this one