Forum Discussion

TBI1001's avatar
4 years ago

Old Worlds

Old worlds have been around for 10 years or so. It is tiresome to maintain old worlds with no new content. Can the developers either shut down the old worlds, or put new features? Probably better to shut them down.

And no, leaving the world to enemy alliances is not an option.

14 Replies

  • Management / leadership have had the opportunity (for nearly a year now) to add max 80 with slight bump in outposts and POI to original worlds (no morale / no FA). Everything but the raw code was provided in an project outline to the development team to provide a successful transition, cloning the prior "level 65" upgrade. Unlimited upside potential, from customer morale to increased revenue for a publicly traded company and revenue share for the maintenance team.

    Denied and rejected, all of it. To offer an explanation would be to invite reason where none exists.
  • I also felt terrible that the oldest worlds could not be raised to levels 80 as previously they were raised to 65. Sniff, sniff.
  • Increasing the levels to 80 on forgotten attack worlds presented a major problem to those that were near the centre as the levels of the forgotten went from 65 to high 70's and 80. They got slaughtered!

    Similarly increasing the levels 80 on morale worlds presented different problems with players finding themselves in areas where they had much more difficulty as the forgotten levels jumped but their corresponding offence levels didn't.

    The only places where a level 80 increase is less problematic is the very old numbered worlds (where very few players still spend money) and even those found a problem with killing the bases that regenerated at a much higher level.

    The only worlds with level 80 that are successful are those where it starts at 80, IMHO.
  • roofer4ever's avatar
    roofer4ever
    Seasoned Veteran
    4 years ago
    in my opinion you guys are going the wrong way with this nonsense. dont increase the levels decrease the levels and simply end and restart servers after first -third fort kills. faster is always better because of the turn around and more ample opportunity to grow and learn quickly as opposed to some years long study on how to make it to middle. they made poi too strong so that there wouldnt be a stall in center between equally sized alliances. they want people to jump all on one side so they can win faster. but it will drive away the entire player base of the other side if this continues, it already has and even though i do think this game could be way better in the ways ive explained i dont think it will change at all and i think they would like to put this game to bed and move on with their lives. sad to say but this game has wasted many opportunities over many years to grow and match the player participation levels with each server. im rank 50 something in a dozen worlds ill never play in no fort will ever be killed in them again and its a sad sight. go ahead close em merge em into one or just dont do anything until we all leave but i hope someone comes along and picks this format up and does it right, cause this game can be fun as heck sometimes.

About Tiberium Alliances General Discussion

Talk with other players about what is going on in your Command and Conquer: Tiberium Alliances game.1,338 PostsLatest Activity: 6 days ago