Forum Discussion

b97cbae3213388ee's avatar
b97cbae3213388ee
Seasoned Veteran
3 years ago

player vs player

Should attacks against other player bases have a cool down period? Destroyed bases have one but should there be a limit on how many bases you can destroy or how many command point you can use in a given period? Would that enhance PvP?

14 Replies

  • "one_cIown;c-2225251" wrote:
    Although i do think PvP its the most fun part of the game, the biggest issue with PvP is PvP. There is simply no real reward for PvP. It costs too much. It costs CP, Repair time, no RP gain and penalises you with recovery times when moving or lack of bonuses when you die. PvP is an add on to the game. Its not necessary to fight to win or finish game.

    Digging to the middle has none of the costs or penalties of PvP. Being first to conquer middle is rewarded with a badge. So people being people will choose to dig and will put all their time effort and money into digging deeper and faster than all around them. The result is command a team and conquer the fort.

    Only way PvP can be made better is if game developers make a PvP element / requirement equal to the fort with an equal reward then and only then you would see some real prolonged fighting (maybe). It also needs rewards to be on a similar level to digging. RP farming and account eating in the past was exploited and abused so probably too much investment to prevent that happening again without considerable code writing. So i am guessing PvP will not change.

    But you also need some strong opposing teams to actually compete against each other. And not everybody likes to fight ;-)......


    I think the point of pvp is not the end game just an obsticle before it. Making the rewards higher for killing player bases will encourage farming on both sides thus killing strategy. So even with strong alliances the outcome is not necessarily set. But there is simply nobody organized enough to compete with them.
  • "chadthurston;c-2225272" wrote:
    oh ya simply state it to whom? and no confusion or conflict ever arises between them from it?
    To those in the alliance at the reset. The PTE is very different and can be considered one long world with multiple fortresses and starting points so knowing where your alliance is going to be is helpful. The same seems to be happening with other worlds where an alliance internally decides where they are going to start. I'm not familiar enough with production world alliances to know if the same groups always start in the same sector, but on the PTE that has been the case for a long time.
  • "gamerdruid;c-2225343" wrote:
    "chadthurston;c-2225272" wrote:
    oh ya simply state it to whom? and no confusion or conflict ever arises between them from it?
    To those in the alliance at the reset. The PTE is very different and can be considered one long world with multiple fortresses and starting points so knowing where your alliance is going to be is helpful. The same seems to be happening with other worlds where an alliance internally decides where they are going to start. I'm not familiar enough with production world alliances to know if the same groups always start in the same sector, but on the PTE that has been the case for a long time.


    i dont think the pte server has anything to do with player vs player iteraction at all, the point i was trying to make is that collusion leads to a lack of pvp interaction in most servers. you stated that it was not just the new server but also the pve and that alliances simply needed to organize with themselves on where to be and i challenge that statement and suggest that most cics of the current alliances on fs19 know each other and coordinate on discord which leads to each ajor alliance starting in their own sector to avoid conflict. you cant even get 10 alliances full in a pte these days so even talking about the pte in a forum post on pvp is a mute point in itself. since this is a player vs player post i decided to add my opinion and that is mass collusion has impacted pvp here.

    "gamerdruid;c-2225269" wrote:
    It's not just on FS19 - look at the PTE! Alliances don't need to do much, simply state we will be in XX sector and those that wish to join a particular alliance will land in that sector.

    The membership of the alliances are pre-determined, as are those of officers etc.


  • before this turns into another chad bashing thread and every forum post gets closed for discussion id like to just say i dont want the game to change for anyone if they like it the way it is, all i ever wanted was a place where i can play for a little while where the same 150 players dont have such a massive advantage because of mass collusion. im more than used to abuse in global chat and forum posts because i like pvp and i have a perspective not shared by anyone else. the best environment for me would be a server without forgotten attacks with or without morale and enough room to be able to move away from people to have a small space on the map i can play in away from everyone. id like the ability to defend myself without poi having too much of an early impact on player growth. it would be nice if there were a few servers going at once so that everyone who likes to play project style isnt on every single server ever. i dont want to play this game when its the same groups of people every single time that are in the top alliances, it is my opinion that they make this game boring because the refuse to compete against one another. and because servers are so few and far between, every time a new server starts those same players have already secured victory in the previous server and are ready to repeat. it doesnt matter to me who wins, what team or what the names are, the fact of the matter is, whether people like tokenting understand this or not, is that its always the same people and its always the same outcomes and its always the same boring server. its been years since ive been able to play now and im still here, i dont need anyone to like me i just wanted a place to play where i can survive alone and potentially impact the environment around me. i hope everyone has a merry christmas happy new year and this is the last time im going to post about it i think because im clearly misunderstood and have gotten nowhere here.

About Tiberium Alliances General Discussion

Talk with other players about what is going on in your Command and Conquer: Tiberium Alliances game.1,310 PostsLatest Activity: 3 days ago