Forum Discussion
7 years ago
"gamerdruid;c-1959740" wrote:
I've made many suggestions in the past - but a simple one (IMHO) to implement would be to have only 1 of each type in each sector at alternating levels but with a massive increase in Bonus and no Resonator POI but a credit one instead with a large number at the start around level 15.
So, eg. each sector would get something like 4 level 15 crystal, tib, air, uranium and tungsten POI and then 1 air at level 20, 1 Uranium at level 25, 1 tungsten at level 30 etc.
I don't think its a good idea to have fewer POI's, I would suggest that the POI's are normal in density and amount. Maybe raise the score per POI along with the forgotten base levels. Therefore it would be a lot harder to get the POI's.
Lets say levels of the forgotten bases are the height. A level 12 base has a height of 12. The world looks shallow when you check the heights of the forgotten bases. Lets make the world 'steeper' instead. This makes the lvl 20 forgotten base area closer to spawn.
It gets steeper all the way to the forgotten fortress, that its level should be around 100, with it weakened, its about lvl 80 to 90. It would take more than 3 alliances to take this down if the player's limit is up to 65. Raise it to 85.
The Credits based POI is good one though.
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