Forum Discussion
gamerdruid
7 years agoHero+
One way to deal with legacy kills of the fortress is to track new kills on the older worlds (numbered and tib/firestorm/wrath). So although a kill of the fortress on an old world would not contribute to the badges a person has if they already have one, any new kills will contribute to the points after a certain date - say 1 month after the introduction of the new system. A new kill would give them X x 1000 points where X is the number of times the fortress has previously been killed. I know this is less than the points in the table for 1st-3rd kills, but one thing that I dislike is rule changes in the middle of a game!
By not penalising existing kills it gives the developers time to come up with new features on the advanced/elite worlds. You would need to kill 7 more fortresses to gain entry to the advanced/elite world from existing worlds, or less if you moved to new worlds after the introduction of the new system.
By not penalising existing kills it gives the developers time to come up with new features on the advanced/elite worlds. You would need to kill 7 more fortresses to gain entry to the advanced/elite world from existing worlds, or less if you moved to new worlds after the introduction of the new system.