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gamerdruid
6 years agoHero+
"BambiByte;c-2069182" wrote:
It is a good idea with that point system - I like the nonlinear parts. It will manage the availability of veteran worlds. I can not decide if it is good enough or not, but it is possible to find out that how many players have at least one badge for 1st place (I think, not so much - the distribution of the first places is not linear at all). I guess, a player has to play years for getting entitled to join a veteran server...
- I would rather bind veteran rights to having a 3rd or better place once, or the equivalent points together. This would be the max badges what you can earn on normal wolds as well.
The transition period should make it possible to gain two more for old players with enough points - let's say, from now on...
After these all, weeping would not exist about who is king on normal and veteran worlds :)
'Normal' worlds should be called and mentioned as "boot camps". Many of the games have difficulty levels, so players would accept is easily.
Points should be kept and accumulated also on veteran worlds for new possibilities and rewards.
As there are 50 players from each world where the fortress has been killed that have 1st place badges - with over 400 worlds that would be a large number of unique players - There maybe less with 2nd and 3rd place badges because of the assistance and the way alliances help wings - but if even 20 new players gain 2nd and 20 gain 3rd place badges that's 90 players per world.
Of course the number of players with more than one 1st, 2nd and 3rd place badges will be considerably less than the potential 90x400 (36000) badge holders. How much less I don't know and only a determined script writer or developer could get that information.
@EE_Elephterion asks what would be special on the elite worlds? And @BambiByte replied ask the elite players. I agree with @BambiByte - it is the elite players that should have an input on features to improve, change, remove and add. On Units to improve, change, remove, add etc.
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