Forum Discussion
5 years ago
elite world idea or teleporting fortress killing alliances to a new world was being discussed with even a bit of interest from developers. to have this soixie person come in and just say dont beat a dead horse and close the thread is an insult the the very idea of sharing thoughts with others on the improvement of the game state. i would have like to share my thoughts on that particular thread but since it has been shortsightedly locked i thought id share my idea in a new thread. 1 fort kill only per world on a specific rule set type world. this would not take away from the diplomatic aspect of the game at all because most of the players already know each other or teams and alliances between them have mostly been established. this server type should be accessible to all but i wouldnt rule out some exclusivity based on prior experience. 1 badge only on a server would help team building out a bit and take away some of the early advantages gained by larger groups of coordinated players by encouraging a competitive game state. perhaps this could be achieved by making teams smaller or larger than the current count to suit the preference of the other players or established teams. this is where i think some people can come together and maybe even create a poll. how hard is it to test these ideas? could we pick a low extreme of both choices and try? say 100 player teams 1 fort kill and need to control all hubs? or 25 player teams and control 2 hubs. if we arent going to talk about the game evolving then lets at least acknowledge its the dying horse and not just our ideas and thoughts about it. i have been playing almost 3300 days this game and i love cnc very much. i also dont like using capitol letters or these things'''' so i apologize for that.
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Talk with other players about what is going on in your Command and Conquer: Tiberium Alliances game.1,195 PostsLatest Activity: 3 days ago
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