Forum Discussion
EinarThePillager
4 years agoSeasoned Ace
"Kinshasa551;c-2209256" wrote:
once again: PVP is more trouble than its worth - that is one of the biggest problems!
Is there anybody who disagrees that old servers like W32 had been the best because there was PVP 24/7 for month/years from the start of the server? That was FUN!!! That was the origin of that game!!!
If only we could make PvP more interesting...
Spoiler
I have a suggestion that makes PvP a prerequisite to recruitment...
If an alliance isn't full and you attack players around you and destroy some of their bases, the server sends a request to the player with the destroyed bases to join your alliance.
You can no longer invite players manually, you have to defeat them before they join your alliance...
I have a suggestion that makes PvP a prerequisite to recruitment...
If an alliance isn't full and you attack players around you and destroy some of their bases, the server sends a request to the player with the destroyed bases to join your alliance.
You can no longer invite players manually, you have to defeat them before they join your alliance...
Spoiler
There should be a ruleset that dictates the number of destroyed bases a player has due to PvP before the invitation is sent and the player can be kicked from the alliance by the server.
FA don't count and the next destroyed base would trigger the automatic invitation and potential kick by the server. A player can choose to have no alliance, but it may be hard to survive in the long run.
If the ruleset is higher than the number of bases available, the trigger would happen regardless
There should be a ruleset that dictates the number of destroyed bases a player has due to PvP before the invitation is sent and the player can be kicked from the alliance by the server.
FA don't count and the next destroyed base would trigger the automatic invitation and potential kick by the server. A player can choose to have no alliance, but it may be hard to survive in the long run.
If the ruleset is higher than the number of bases available, the trigger would happen regardless
This idea of mine might be too exaggerated... might as well test this in a world without forgotten bases around.
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