I don't entirely agree.
Our power generation works on geological time. When I had a look on cncopt at my main base which is completely maxed out, the power went from around 970m/h to about 12g/h when i told it it was new economy. That's a huge disparity. I wouldn't want to entirely adopt new economy rules, but some more power would be very welcome. My best layout maxed out produces just over 1g/h, at that rate, a lvl65 mammoth takes 2 weeks to upgrade. Only being able to upgrade a base once a fortnight is somewhat tedious at best
The other issue I have is the distribution of camp types. After you've got around 20 bases, farms are about as much use as a chocolate teapot, so it makes sense to get rid of all the refineries, silos and harvesters to get power up and turn the into attack bases. That means that for those working on upgrading power in those former farms need tib more than anything else.
Most guys who have or are close to getting their top bases maxed have a massive backlog of crystal. I've got nearly 200T, I know another guy has 300T and others have more. That enough crystal to last us about a year, and yet we get more crystal camps than tib camps. We regularly have 12+ lvl65 camps on the map, and more often than not, they are all blue. For me to upgrade power in all my old farms it would cost me about 4T of tib per day. There simply aren't enough tib camps to do half that. So my point is basically this. Power has always been the key to growth on old eco world, and that was accepted as a problem that was solved in new economy rules. If it is therefore known that this was a problem, how about a few tweaks to alleviate it on old eco worlds. Maybe a reward of double power for those bases who get all power buildings to lvl65 to mark what is after, an achievement in the game. Or you could do a graduated system where your power buildings reach reach lvl X, you get a bonus of Y%.
Another thing I'd like to see is lvl66 camps. The game rules say that bases should spawn camps +/- 1 lvl of a bases off lvl (though never seen a camps higher than the highest off lvl base). According to that a base with a lvl66 army should generate camps of lvl65-67. But the game punishes people for doing well (which has often happened due to paying money to ea, sorry cynicism just got the better of me) by only allowing those guys to kill camps a level below their own off lvl, meaning they have to kill more camps to get the resources they need.
My final gripe is this. I came to the forum today to find out how long the FF revenge attacks last. A simple task you would think. Just enter 'fortress revenge' into the forum search and that should at least get you close. But no, the only result returned for that search was for link about an event in the simpson's game. So can we please fix the forum