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nefrontheone's avatar
nefrontheone
Seasoned Ace
7 years ago

Spring is here, kill infected! event

Hello!

This time, what will be the maximum level of the infected camps?
Because the highest I've seen is level 48 and they give a ridiculous resource. http://prntscr.com/ndmdro
And if we attack with attack levels like the ones we currently have, they do not give us much extra repair time, nor attack points.
Thank you!

13 Replies

  • "gamerdruid;c-2064132" wrote:
    Not everyone plays the same as 'you'.

    What bonus, power, skill or advantage of any kind do the badges provide again?

    The business model of "contests" is related to the basic comaraderie of "one upmanship" and giving everyone a trophy. It slows growth and progress and makes everyone "feel good". War (and contests) are good for business and business is booming.


    "ScareyBillie26;c-2064147" wrote:
    i killed a lvl 50 infected tonight


    Only outposts can become infected and max level is 50. This is the primary complaint with every player in existanse, that outposts are linked to tunnel level and not offense level.

  • "Soixie;c-2064246" wrote:
    "gamerdruid;c-2064132" wrote:
    Not everyone plays the same as 'you'.

    What bonus, power, skill or advantage of any kind do the badges provide again?
    I've never seen (nor claimed) any advantage to having a badge. But players still battle to get a badge on every world and even wish to claim a 14th or 15th place badge where it is given to them by the fact they became 'friends' with those with the ability to kill the fortress multiple times.

    The business model of "contests" is related to the basic comaraderie of "one upmanship" and giving everyone a trophy. It slows growth and progress and makes everyone "feel good". War (and contests) are good for business and business is booming.


    "ScareyBillie26;c-2064147" wrote:
    i killed a lvl 50 infected tonight


    Only outposts can become infected and max level is 50. This is the primary complaint with every player in existanse, that outposts are linked to tunnel level and not offense level.


    I agree, for those that have a level 55+ army, the fact that they don't gain the resource of repair time or cp's is a complaint, I'm not sure every player in existence complains though. You said earlier that many don't bother with the infected as it gives away the fact that a player is active. Why would they then be complaining?

    Linking infected to outposts is indeed an issue for some, if it is changed to link it to camp generation + other criteria then a different complaint would be made. Some players will always complain!!! (The vast majority do not!)
  • "gamerdruid;c-2064269" wrote:
    ...

    Linking infected to outposts is indeed an issue for some, if it is changed to link it to camp generation + other criteria then a different complaint would be made. Some players will always complain!!! (The vast majority do not!)


    Tunnels work in two phases currently;
    a) Must be triggered
    b) Level

    I'm suggesting that b) should be linked to the player (or player + tunnel), not just solely based on the tunnel as it is currently coded. Essentially, level 45+ tunnels would spawn up to level 65 outposts.

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