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- Outposts spawn between -1 and +3 as compared to the higher of the base Offense or Defense, provided the base has an offense. As the outposts respawn, the level will change randomly.
- Soixie, if you have nothing good to say, why say it at all? Your post shows, how clueless you are.
First of all, it is not -1 /+3, because once activated, Tunnel Exit of level 63 will spawn a lvl 61 outpost, ALWAYS, so it is -2 from the TE level for sure and goes up but it should really be -2/+2 from my past experience.
However, in Firestorm 14 Tunnel Exit of 63 does not spawn anything other than lvl 61 outpost, and that is what I already explained in my original post.
Now, at first I thought it could be that offence level needs to be higher to see some higher level outposts, that is why I waited for someone to reach a level 62 offence, however once this was done, outpost levels still did not improve above lvl 61. "Grimraven85;c-2158538" wrote:
Soixie, if you have nothing good to say, why say it at all? Your post shows, how clueless you are.
Here is the rest of the code.
https://forums.ea.com/en/commandandconquer/discussion/256766/mechanics-of-spawning-camps-and-outposts
I was trying to help and did so with accurate information, your prejudice is your own problem.
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