Forum Discussion
gamerdruid
2 years agoHero+
@Huffman931 As you state, this is a war game. In war these things happen and you've only got to look to the real world to see it. The biggest teams (countries) win eventually if they're prepared to pay the price of victory.
Teams made up of multiple alliances aren't new and controlling who is 2nd, 3rd and even down to 10th is not unusual behaviour. There have been multiple complaints over the years, but very little in the way of suggestions of how to effectively combat the poor bullying behaviour of the few that would prevent it.
Do you have a suggestion to the problem you see? Stopping alliances being in the centre after fort kill won't work, they'd just surround the centre up-to where they're allowed and prevent others getting to the centre.
Do you have viable suggestions?
Teams made up of multiple alliances aren't new and controlling who is 2nd, 3rd and even down to 10th is not unusual behaviour. There have been multiple complaints over the years, but very little in the way of suggestions of how to effectively combat the poor bullying behaviour of the few that would prevent it.
Do you have a suggestion to the problem you see? Stopping alliances being in the centre after fort kill won't work, they'd just surround the centre up-to where they're allowed and prevent others getting to the centre.
Do you have viable suggestions?
- 2 years ago
If you notice,
The top alliances control the push but they also control the narrative.
But a player can define their own narrative and form a strategy that makes sense.
It's the first step to imagining a push.
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