Forum Discussion
- iguanaworldRising NewcomerYes, tested and approved. X-DDDD
Info loot works, BaseScanner works, TA AutoRepair works, The Movement works…
Any other script with fails in worlds 19.4? - nefrontheoneSeasoned TravelerOK, Thank you to all the helpers !!!!
I suggest that XDaast put the links to the new versions in its first comment so that everyone can find it more easily.
(The first comment was from @XDaast )
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· Fixed version of Wrapper from @o0netquik0o (for 19.3 and 19.4):
https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/blob/master/infernal%20wrapper%200.390737.6.3-10001.user.js
Note: The Movement don't works with this wrapper on 19.3
· Fixed version of Tiberium Alliances AutoRepair from @o0netquik0o (for 19.3 and 19.4):
https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/blob/master/Tiberium%20Alliances%20Auto%20Repair%201.0.1-10066.user.js
· Fixed version of The movement from @XDaast (for 19.4):
https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/blob/master/Tiberium%20Alliances%20The%20Movement%201.0.3.5-10053.user.js
Note: @XDaast here is the new link about this thread https://forums.ea.com/en/commandandconquer/discussion/comment/2097087#Comment_2097087 - It is rare for a thread to be closed, especially if it is active like this one. It does sometimes happen, but very rarely.
Keep up the good work all of you! - Thank you SO MUCH! Everything works FINE :smile: You guys RULE!
- iguanaworldRising Newcomer
"Christian17300;c-2099192" wrote:
autorepair ne fonctionne pas ici
I do not totally agree with what @nefrontheone has said.
It is true that an error was reported with version 19.3 regarding the issue of self-repair options but I never tried it.
On the other hand, I want to add that I have just downloaded the new version for 19.4 of @o0netquik0o and after installing them in Firefox (latest version) I have verified that I can mark the three self-repair options.
After an attack the view of the attack units appears like this https://prnt.sc/ps7wsj
After the minutes indicated in the script configuration have elapsed, all units have been repaired https://prnt.sc/ps7ydt
I think that bug that @Christian17300 indicates has been solved by the @o0netquik0o version or, it could also be that some other script that @Christian17300 uses is preventing him from marking the three self-repair options. Maybe from the pack he uses. :-? - Can you fix it?
- iguanaworldRising NewcomerLet's see, let's see, a moment with this.
I have installed two versions of The Movement script:
- From AlkalyneD4
- From Xdaast
As you can see in these images, the version of AlkalyneD4 does not work with version 19.4: https://prnt.sc/pn5dv8
But the XDaast version does work correctly with version 19.4, at least everything I could try: https://prnt.sc/pn5d1q
This version from XDaast start with this:
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// ==UserScript==
// @name Tiberium Alliances The Movement-XDaast
// @version 1.0.3
// @namespace https://openuserjs.org/users/petui
// @license GPL version 3 or any later version; http://www.gnu.org/copyleft/gpl.html
// @author petui
// @description Strategical territory simulator
// @include https://*.alliances.commandandconquer.com/*/index.aspx*
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I don't test the AuroRepair script. O:-)
Note: I'm talking about Chrome - nefrontheoneSeasoned TravelerI downloaded @XDaast version from: https://github.com/XDaast/CnCTApublic but I can't test it in real world until October 29th.
- XDaastNew Spectator@nefrontheone @iguanaworld
I've not updated the repo on my github yet.
Please see my last post in this thread for the fix:
http://forums.ea.com/en/commandandconquer/discussion/244024/the-movement-script#latest - nefrontheoneSeasoned TravelerI believe, in my humble opinion, that it would be better for all players to upload the functional version to your repository, so whoever wants to can download the updated script for version 19.4. O:-)
You cannot be sure that this "small modification" works with the version they currently have installed (imagine that they are players who did not play from a much earlier version and have returned now).
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