Forum Discussion
o0netquik0o
3 years agoRising Ace
ok so but if said the also with TACS disabled the issue is still happening... and wrapper should not have any code involved in base switching... the issue could be in the game itself maybe when using many bases (not my case) . It should be tested more without any scripts. just a try if run this code when issue is present what happens?
if (qx.core.Init.getApplication().getMainOverlay().isVisible()) qx.core.Init.getApplication().getPlayArea().setView(ClientLib.Data.PlayerAreaViewMode.pavmPlayerBase, ClientLib.Data.MainData.GetInstance().get_Cities().get_CurrentOwnCity().get_Id(), -1, -1);