Issues with Trample Damage
I was running some simulations in Tiberium Alliances to look for a specific outcome I've noticed before. It involved Forgotten vehicles trampling over your own units due to poor unit placement. What I've got of an example here is a Militant being run over by a Scrapbus whilst that bus was chasing a Venom.
The Militants took more damage as the bus tried to run them over, which then applies what I perceive to be anti-aircraft damage to the Militants instead of the Scrapbus' anti-infantry damage. The Militants never even got the chance to face the Bowler, which was their counter.
Something feels outdated with the arsenal, I think it applies to all anti-infantry vehicles, regardless of faction or defense/offense status. It would be nice to see Guardians and Reckoners run over infantry with ease, regardless if they were defensive or offensive.
Asking the samething to Bowlers is kind of a problem. It would be quite of a nightmare in simulations to see one prioritize a Nod Commando up ahead and attempt to run over a Black Hand whilst attacking it... I want the game developers to fix or at least update the mechanics involving trample damage.
There's also a niche interaction between Anti-Infantry Barriers and Guardians, where Reckoners don't suffer from that. Do Bowlers suffer the same issue during Forgotten Attacks, where they run into Anti-Infantry Barriers?