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o0netquik0o
4 years agoRising Ace
note that disabling grow rate does't seem to speed up things as expected (but your tests with plenty of bases should give the final word) .. as i look to performance test result it seems that most time is spent in animation framing of the game while switching to all cities around... well that is for basic version and for AIO.. maybe skipping grow rate calculation based on code of chertosa (that is well heavy) can speed up things on older machines. Let me know guys. As you read above i take the opportunity to add a feature that can be useful to all. If you reorder columns in the basescanner table it will be saved for next time. @nefrontheone for you feature request only you can say if it is adequate.
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