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Danaske's avatar
Danaske
Seasoned Newcomer
1 day ago

Attack formation saver

There is script Formation Saver, but there is game built in with same name and functionality that works better except for one thing - you can't delete saved formation. 

For people that are new to game. Attack formations (unit setup) in Battle Simulator are stored in session  storage for each base that you look how to attack. When you end session (log out, or power outage), game forgets all of them. Formation Saver is function that stores formation outside session memory, so when you log in game you have stored formations. Process is manual, it stores only those formations that you request by pressing buttons. 

Formation Saver script works fine, you can store, or delete formations. The only problem is when you decide to add some unit to formation. Your old formation is most of the time all garbled. It is hit and miss. 

Game built in Battle Simulator has same function, that works better. It ignores missing unit, and new unit is its default place, so most of the formation is preserved. It has also one nice touch, bases with saved formations are marked on the world map. The only problem is that there is no way to delete formation (like in the script), so you end up with 4-5 blue marked bases that you saved for evaluation. Not a problem in worlds where all bases are sooner, or later, destroyed, but in world where you shoot far forward and jump there you can look back and see your path. 

1 Reply

  • Danaske's avatar
    Danaske
    Seasoned Newcomer
    6 hours ago

    I noticed bug reporting advice too late. 

    User:  danaske

    World: Firestorm 30. 

    Browser: Chrome for Linux version 146.0.7680.153 (Official Build) (64-bit). 

    Time:  Every time I use function.

    Bug description:  Missing option/button to delete saved formations. See previous post for more details. 

    Steps to reproduce: Save formation. No visible button to delete one that is saved. I tried game with no scripts, and built-in Battle Simulator has the same button to save formation. That is how I learned that it is not add on script problem, but game function. 

     

     

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