Camps represent the foundation of the game and this disaster to update something so simple is a complete and total failure of direction, at least from players perspectives. Since the inception of the game, camps have always been -1/+3, then someone added a hard cap at 65 with the first level expansion. Obtaining 65 on one base was ridiculous enough given the resource requirements. The resource gain between a 65 camp and a 67 pale in the overall requirements, so much so that one has to wonder what was going on at the time when the decision was made to spend tens of thousands (100k's +?) on company expense, wasting months of time preventing players from having 2 extra camp levels. Mind boggling Insane.
Today, someone has decided that +3 offers far too many resources once the level cap is lifted. Envision apparently didn't spend enough money on this level issue the first time around and have decided to double down and change the base code to -2/+1. We're pushing a year (June '20) and the team still hasn't resolved something as simple as changing the camp code from 65 to 80.
I would thoroughly enjoy regular communication and progress updates as I am sure most of rest of the player community would, not to mention those of us who continue to pay money. Coming from a programmer, something is apparently massively wrong for a project this simple to grind to a halt. Is anyone even working on the project? Is EA refusing access to update/patch live servers? I'd offer to help update code, but don't live in Germany and I doubt you'd allow free help. I see the company soliciting for "Programmer".
With code this deeply rooted and tied to the foundation as strongly as it is, either an exact clone of the prior process should have occurred or level 80 could have simply been done in smaller updates. Could have very easily updated camp levels to level 83 max, verified the code on internal private test servers then patched live. I understand the code is different for the "new" economy. If the formula is the problem, it should be deleted completely and simply apply a 2x multiple on top of the "old" economy code. Simply rinse and repeat the process for different areas of the game, buildings, defense, offense, fortress etc.
Attempting to update all code, all aspects across all servers for all worlds all at the same time was obviously not the best direction for this project. Hopefully it gets resolved, soon.
Respectfully,