Forum Discussion
15 Replies
- @Soixie is correct, an alliance can kill the fortress multiple times, but only one badge is allocated for the first kill with members of that alliance getting a badge. Subsequent badges aren't given if the alliance is simply renamed. This is probably to do with the fact that the alliance is given an ID and that doesn't change when the name changes. (Could be seen in the past on varies scripts.)
- lordofcb17 years agoSeasoned Scoutoh well, looks like they will just have to do it all over again. I althink they should go back to old way and get rid of the fortress attacking back and removal of sat codes.. just makes more work for players and never accomplished the original intention of stopping alliances from having a lock on the center and fortress.
- Interesting topic ! I knew that an alli that already hit fort WONT get more/extra badges if it hits again. This was a dispute, but this proves me right then ;)
Off: lord, nice to see you still here mate :dizzy: - This can be seen on the PTE where despite many wipe/resets over the years it's seen by the system as being the same world and players only get a badge for the first time they killed the fortress. I've got multiple accounts that have PTE badges and most of them have been involved in first place killings as well so some in 2nd and 3rd and even 4th place. No badges are gained if one already exists for the PTE even though it is new start. (This is the nature of the PTE and is the result of adopting most (but not all) of the settings from the production worlds.
- Yes, at least one member must exist in an alliance to retain it's place in the Hall of Fame.
About Tiberium Alliances Technical Issues
Having problems running the game or a script? Get help with Command and Conquer: Tiberium Alliances with the community!1,660 PostsLatest Activity: 5 days ago
Recent Discussions
- 5 days ago
- 16 days ago
- 17 days ago