Forum Discussion

o0netquik0o's avatar
o0netquik0o
Rising Ace
6 years ago

MaelstromTools Dev (Modv1.6 for MCV) + Chat Close on Start

Hi guys!
Just opening a new thread for a new version of MaelstromTools Dev.
This is based on the most recent version from authors.
It includes Modv1.6 for MCV made by me some years ago.

http://prntscr.com/r11r97

I now added an extra option in Maelstrom preferences that should be useful to some of you.
It gives the chance to set the chat to be closed at game start.
(some of you have told me that the chat can be annoying using simulators or on low screen resolution)
@iguanaworld

http://prntscr.com/r11skk

Hope you will find it useful!

MaelstromTools Dev (Modv1.6 for MCV) (Chat Close Start) 0.1.4.7b
https://raw.githubusercontent.com/netquik/CnCTA-SoO-SCRIPT-PACK/master/TA_MaelstromTools_Dev_Mod_MCV.user.js

8 Replies

  • Too narrow to see the title of the window? - https://prnt.sc/r18mvr

    Edited:
    In the version that I have, it gives you an estimate of the time you need to have enough credits without doing anything. - https://prnt.sc/r18si3
  • Hi @iguanaworld that is by design to have a smaller window with many info. you can click on minimize button to maximize the view.

    http://prntscr.com/r1cigk

    anyway here is not cutting the title

    http://prntscr.com/r1cj54
  • You can reopen chat at any moment !!! O:-)
    In the Hispanic and German communities we use chat a lot but much more the TS or Discord.
  • @o0netquik0o I just realized that the following MCV window does not appear even if the correct script option is activated.
    Is it possible that the window is displayed outside the screen resolution and therefore does not see it?
    I have not moved it, I know that.
    Edited
    https://prnt.sc/r28kfy
    And, no, I haven't enough resources. - https://prnt.sc/r28l71
  • I tried with a friend's player and the MCV window appears again. - https://prnt.sc/r2hd6d
    It must be that with my player the coordinates where the window should appear are lost (or are wrong).
    But I don't know how to modify the coordinates where the window for the next MCV should appear.
  • This is where it is
    MaelstromTools.LocalStorage.get("mcvPopup")


    try this and reload the game

    MaelstromTools.LocalStorage.set("mcvPopup", {
    x : 330,
    y : 120
    });
  • Thank you!
    Result of execution in console - https://prnt.sc/r2hszc
    And window appears on screen - https://prnt.sc/r2htik
    Thank youuuuuuuu!

About Tiberium Alliances Technical Issues

Having problems running the game or a script? Get help with Command and Conquer: Tiberium Alliances with the community!1,661 PostsLatest Activity: 6 hours ago