Hi I have been running tests on Tib 38 trying to figure out this patch prior to the WCS starting. One thing i am struggling with is being able to measure the 80% cut off for getting the full loot ...
Sadly this only kills the fun in the game. If you lose 50 % of the loot every time you get a little help, teamplay will not last long. It doens't stop multi accounting either. So it does not reach the goal and spoils the fun . So Developers, pls have a look at penalty for basekills between different / no alliances, not within one alliance . It would be greatly appreciated !
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