5 years ago
Post-combat lock - FIX IT!!!!
You really need to fix the post combat lock!
While attacking a stronger base it was going all well for many attacks. After getting attacked by another base so my defense got lowered a little, the post-combat lock kicked in.
The first base I was attacking was loosing 1-2% pr attack, and after post-combat lock kicked in giving the enemy base 30 more seconds to repair my attack results was close to none!
This really undermines the possibilities for any smaller base to have any fair chance against any stronger ones as the stronger base always will have the advantage, and DO NOT need the extra 30 sec combat-lock advantage.
Not to mention the amount of lost CP, RT and funds lost because I was close to getting both bases down as my last attack on the base with post-combat lock in place was down to 12% def, and the other base to 19%. Those extra 30 seconds make it impossible to attack 2 bases at once so it actually punishes the small base double up.
FIX THIS SHIT!!!! I agree base locking need to be handled, but that you could have a report function in game with it's own 'base locking' category... if EA are actually capable of following up on it that is!
Sorry for the bitter tone, but I'm starting to get REALLY fed up.
Also: When pressing attack on a enemy base while the CP is below the needed amount for the attack, the game freeze a lot of the times, and you often have to reload in order for the attack button to work again.
And the 'Add funds' webpage is buggy and often giving error messages after selecting what package to buy.
I'm starting to think if EA care this little for this game as not to having it run more smoothly then I will start to care less about this game in the future too... and I really don't want that, but all the small shit is really starting to become too dammed annoying!
/Key
While attacking a stronger base it was going all well for many attacks. After getting attacked by another base so my defense got lowered a little, the post-combat lock kicked in.
The first base I was attacking was loosing 1-2% pr attack, and after post-combat lock kicked in giving the enemy base 30 more seconds to repair my attack results was close to none!
This really undermines the possibilities for any smaller base to have any fair chance against any stronger ones as the stronger base always will have the advantage, and DO NOT need the extra 30 sec combat-lock advantage.
Not to mention the amount of lost CP, RT and funds lost because I was close to getting both bases down as my last attack on the base with post-combat lock in place was down to 12% def, and the other base to 19%. Those extra 30 seconds make it impossible to attack 2 bases at once so it actually punishes the small base double up.
FIX THIS SHIT!!!! I agree base locking need to be handled, but that you could have a report function in game with it's own 'base locking' category... if EA are actually capable of following up on it that is!
Sorry for the bitter tone, but I'm starting to get REALLY fed up.
Also: When pressing attack on a enemy base while the CP is below the needed amount for the attack, the game freeze a lot of the times, and you often have to reload in order for the attack button to work again.
And the 'Add funds' webpage is buggy and often giving error messages after selecting what package to buy.
I'm starting to think if EA care this little for this game as not to having it run more smoothly then I will start to care less about this game in the future too... and I really don't want that, but all the small shit is really starting to become too dammed annoying!
/Key